Live Link Content: Active Puck Static Meshes
Learn how to use the Active Puck Static Meshes included in the Live Link Plug-in Content folder.
Overview


Add a Puck to an Unreal Engine Project
Show Plugin Content


Create Labeled Markers


Create Blueprint Class


Add the Static Mesh


Create a Lens Calibration Device

Add Calibration Points



Link the Static Mesh to the Live Link Asset



Create a Lens File

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