NatNet: Remote Requests/Commands

Remote Requests/Commands

The NatNet SDK features sending remote commands/requests from a client application over to a connected server application (i.e. Motive).

The SendMessageAndWait method under NatNetClient class is the core method for sending remote commands. This function takes in a string value of the command and sends it over to the connected Motive server each time it's called, and once the server receives the remote command, corresponding actions will be performed. Please note that only a selected set of commands can be understood by the server, which are listed under the remote commands chart below.

NatNet commands are sent via the UDP connection, 1510 port by default.

For a sample use of NatNet commands, refer to the provided WinFormSample.

NatNetClient::SendMessageAndWait

ErrorCode	SendMessageAndWait( const char* szRequest,
				    void** ppServerResponse, 
					int* pResponseSize );
ErrorCode	SendMessageAndWait( const char* szRequest,
				    int tries, int timeout, 
				    void** ppServerResponse,
				    int* pResponseSize );

Description

Sends a NatNet command to the NatNet server and waits for a response.

Input Parameters:

  • szRequest: NatNet command string, which is one of the commands listed on the below remote commands chart. If the command requires input parameters, corresponding parameters should be included in the command with comma delimiters. (e.g. string strCommand = "SetPlaybackTakeName," + TakeName;).

  • tries: Number of attempts to send the command. Default: 10.

  • timeout: Number of milliseconds to wait for a response from the server before the call times out. Default: 20.

  • ppServerResponse: Server response for the remote command. The response format depends on which command is sent out.

  • pResponseSize: Number of bytes in response

Returns:

ErrorCode, On success, it returns 0 or ErrorCode_OK.

Remote Commands

Motive Supported NatNet Commands/Requests

string command = "LiveMode";
Command (string)
Description
Parameters (String)
Returns

UnitsToMillimeters

Sending this command requests current system’s measurement units, in terms of millimeters.

Sample command string:

none

float

FrameRate

Queries for the tracking framerate of the system. Returns a float value representing the system framerate.

Sample command string:

none

float

CurrentMode

Requests current mode that Motive is in. Returns 0 if Motive is in Live mode. Returns 1 if Motive is in Edit mode.

Sample command string:

none

int

StartRecording

This command initiates recording in Motive

Sample command string:

none

none

StopRecording

This command stops recording in Motive

Sample command string:

none

none

LiveMode

This command switches Motive to Live mode

Sample command string:

none

none

EditMode

This command switches Motive to Edit mode.

Sample command string:

none

None

TimelinePlay

Starts playback of a Take that is loaded in Motive

Sample command string:

none

none

TimelineStop

Stops playback of the loaded Take

Sample command string:

none

none

SetPlaybackTakeName

Set playback take

Sample command string:

Take name

None

SetRecordTakeName

Set a take name to record.

Sample command string:

Take name

None

SetCurrentSession

Set current session. If the session name already exists, Motive switches to that session. If the session does not exist, Motive will create a new session. You can use absolute paths to define folder locations.

Sample command string:

Session name

None

CurrentSessionPath

Gets the unix-style path to the current session folder as a string value, including trailing delimiter.

Sample command string:

none

string

SetPlaybackStartFrame

Set start frame

Sample command string:

Frame number

None

SetPlaybackStopFrame

Sets stop frame.

Sample command string:

Frame number

None

SetPlaybackCurrentFrame

Set current frame

Sample command string:

Frame number

none

SetPlaybackLooping

Enable or disable looping in the playback. To disable, zero must be sent along with the command.

Sample command string:

none

none

EnableAsset

Enables tracking of corresponding asset (rigid body / skeleton) from Motive

Sample command string:

Asset name

None

DisableAsset

Disables tracking of a corresponding asset (rigid body / skeleton) from Motive.

Sample command string:

Asset name

None

GetProperty

Queries the server for configured value of a property in Motive. The property name must exactly match the displayed name. This request string must have the following inputs along with the command, each of them separated by a comma.

  • Node name

  • Property name

Sample command string:

For rigid body assets, Streaming ID of rigid bodies can be used in place of the stringNodeName. For example, string command for getting name of a rigid body with streaming ID of 3 would be:

eSync:2:

Accessing the eSync 2 requires '#' to be included at the beginning of the eSync 2's serial number. If the '#' is not present, it will make the eSync 2 inaccessible. ie. GetProperty, eSync 2 #ES002005, Source Value

  • Node name (if applicable)

  • Property name

int

SetProperty

Sample command string:

For rigid body assets, Streaming ID of rigid bodies can be used in place of the stringNodeName. For example, string command for enabling rigid body with streaming ID of 3 would be:

eSync:2:

Accessing the eSync 2 requires '#' to be included at the beginning of the eSync 2's serial number. If the '#' is not present, it will make the eSync 2 inaccessible. ie. GetProperty, eSync 2 #ES002005, Source Value

  • Node name. (Leave it empty if not applicable.)

  • Property name

  • Desired value

int

GetTakeProperty

Sample command string:

  • Take Name. Leave empty for currently loaded take.

Depends on the property type.

CurrentTakeLength

Request length of current take.

Sample command string:

None

int

RecalibrateAsset

Recalibrates the asset. Returns integer indicating if command was successful. Zero if successful. Sample command string:

Asset Name

int

ResetAssetOrientation

Reorients the asset. Returns integer indicating if command was successful. Zero if successful. Sample command string:

Asset Name

int

Subscription Commands

Supported for Motive 3.0 or above.

Subscription commands work with Unicast streaming protocol only. When needed, unicast clients can send subscription commands to receive only specific data types through the data stream. This allows users to minimize the size of streaming packets. For more information, read through the NatNet: Unicast Data Subscription Commands page.

Following is a general format used for the subscription command strings:

  • SubscribeToData,[DataType],[All or specific asset]

  • SubscribeByID,[DataType],[ID]

Sample Use

Below is a sample use of the NatNet commands from the WinFormsSample application.

Start Recording

private void RecordButton_Click(object sender, EventArgs e)
{
	string command = "StartRecording";

	int nBytes = 0;
	byte[] response = new byte[10000];
	int rc = m_NatNet.SendMessageAndWait(command, 3, 100, out response, out nBytes);
	if (rc != 0)
	{
		OutputMessage(command + " not handled by server");
	}
	else
	{
		int opResult = System.BitConverter.ToInt32(response, 0);
		if (opResult == 0)
			OutputMessage(command + " handled and succeeded.");
		else
			OutputMessage(command + " handled but failed.");
	}
}

Framerate Query

// [NatNet] [optional] Query mocap server for the current camera framerate
int nBytes = 0;
byte[] response = new byte[10000];
int rc;
rc = m_NatNet.SendMessageAndWait("FrameRate", out response, out nBytes);

if (rc == 0)
{
    try
    {
        m_ServerFramerate = BitConverter.ToSingle(response, 0);
        OutputMessage(String.Format("   Camera Framerate: {0}", m_ServerFramerate));
    }
    catch (System.Exception ex)
    {
        OutputMessage(ex.Message);
    }
}

Setting name of the recorded Take

private void SetRecordingTakeButton_Click(object sender, EventArgs e)
{
    int nBytes = 0;
    byte[] response = new byte[10000];
    String strCommand = "SetRecordTakeName," + RecordingTakeNameText.Text;
    int rc = m_NatNet.SendMessageAndWait(strCommand, out response, out nBytes);
}

Setting Motive Properties

private void SetPropertyButton_Click(object sender, EventArgs e)
{
    int nBytes = 0;
    byte[] response = new byte[10000];
    string command = "SetProperty," + NodeNameText.Text + "," + PropertyNameText.Text + "," + PropertyValueText.Text;
    int rc = m_NatNet.SendMessageAndWait(command, out response, out nBytes);
    if (rc != 0)
    {
         OutputMessage(command + " not handled by server");
     }
    else
    {
        int opResult = System.BitConverter.ToInt32(response, 0);
        if (opResult == 0)
            OutputMessage(command + " handled and succeeded.");
        else
            OutputMessage(command + " handled but failed.");
    }
}

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