NatNet: Remote Requests/Commands

Remote Requests/Commands

The NatNet SDK features sending remote commands/requests from a client application over to a connected server application (i.e. Motive).

The SendMessageAndWait method under NatNetClient class is the core method for sending remote commands. This function takes in a string value of the command and sends it over to the connected Motive server each time it's called, and once the server receives the remote command, corresponding actions will be performed. Please note that only a selected set of commands can be understood by the server, which are listed under the remote commands chart below.

NatNet commands are sent via the UDP connection, 1510 port by default.

For a sample use of NatNet commands, refer to the provided WinFormSample.

NatNetClient::SendMessageAndWait

ErrorCode	SendMessageAndWait( const char* szRequest,
				    void** ppServerResponse, 
					int* pResponseSize );
ErrorCode	SendMessageAndWait( const char* szRequest,
				    int tries, int timeout, 
				    void** ppServerResponse,
				    int* pResponseSize );

Description

Sends a NatNet command to the NatNet server and waits for a response.

Input Parameters:

  • szRequest: NatNet command string, which is one of the commands listed on the below remote commands chart. If the command requires input parameters, corresponding parameters should be included in the command with comma delimiters. (e.g. string strCommand = "SetPlaybackTakeName," + TakeName;).

  • tries: Number of attempts to send the command. Default: 10.

  • timeout: Number of milliseconds to wait for a response from the server before the call times out. Default: 20.

  • ppServerResponse: Server response for the remote command. The response format depends on which command is sent out.

  • pResponseSize: Number of bytes in response

Returns:

ErrorCode, On success, it returns 0 or ErrorCode_OK.

Remote Commands

Motive Supported NatNet Commands/Requests

string command = "LiveMode";

Subscription Commands

Supported for Motive 3.0 or above.

Subscription commands work with Unicast streaming protocol only. When needed, unicast clients can send subscription commands to receive only specific data types through the data stream. This allows users to minimize the size of streaming packets. For more information, read through the NatNet: Unicast Data Subscription Commands page.

Following is a general format used for the subscription command strings:

  • SubscribeToData,[DataType],[All or specific asset]

  • SubscribeByID,[DataType],[ID]

Sample Use

Below is a sample use of the NatNet commands from the WinFormsSample application.

Start Recording

private void RecordButton_Click(object sender, EventArgs e)
{
	string command = "StartRecording";

	int nBytes = 0;
	byte[] response = new byte[10000];
	int rc = m_NatNet.SendMessageAndWait(command, 3, 100, out response, out nBytes);
	if (rc != 0)
	{
		OutputMessage(command + " not handled by server");
	}
	else
	{
		int opResult = System.BitConverter.ToInt32(response, 0);
		if (opResult == 0)
			OutputMessage(command + " handled and succeeded.");
		else
			OutputMessage(command + " handled but failed.");
	}
}

Framerate Query

// [NatNet] [optional] Query mocap server for the current camera framerate
int nBytes = 0;
byte[] response = new byte[10000];
int rc;
rc = m_NatNet.SendMessageAndWait("FrameRate", out response, out nBytes);

if (rc == 0)
{
    try
    {
        m_ServerFramerate = BitConverter.ToSingle(response, 0);
        OutputMessage(String.Format("   Camera Framerate: {0}", m_ServerFramerate));
    }
    catch (System.Exception ex)
    {
        OutputMessage(ex.Message);
    }
}

Setting name of the recorded Take

private void SetRecordingTakeButton_Click(object sender, EventArgs e)
{
    int nBytes = 0;
    byte[] response = new byte[10000];
    String strCommand = "SetRecordTakeName," + RecordingTakeNameText.Text;
    int rc = m_NatNet.SendMessageAndWait(strCommand, out response, out nBytes);
}

Setting Motive Properties

private void SetPropertyButton_Click(object sender, EventArgs e)
{
    int nBytes = 0;
    byte[] response = new byte[10000];
    string command = "SetProperty," + NodeNameText.Text + "," + PropertyNameText.Text + "," + PropertyValueText.Text;
    int rc = m_NatNet.SendMessageAndWait(command, out response, out nBytes);
    if (rc != 0)
    {
         OutputMessage(command + " not handled by server");
     }
    else
    {
        int opResult = System.BitConverter.ToInt32(response, 0);
        if (opResult == 0)
            OutputMessage(command + " handled and succeeded.");
        else
            OutputMessage(command + " handled but failed.");
    }
}

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