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v3.2
v3.2
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.2
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 120
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
        • VersaX 22
        • VersaX 41
        • VersaX 120
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • V120:Duo
        • V120:Trio
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • Switch Configuration for PrimeX 120
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
      • USB Camera Network Overview and Specs
      • V120:Duo and Trio Setup
      • Tracking Bar Coordinate System
        • Transforming Coordinate System: Global to Local
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and License Activation
    • Motive Basics
    • Calibration
      • .mcal XML Calibration Files
      • Continuous Calibration
      • Continuous Calibration (Info Pane)
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Trained Markersets
    • IMU Sensor Fusion
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: Trained Markerset
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Blender Plugin
      • OptiTrack Blender Plugin
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • Quick Start Guide: Real-Time Retargeting in Unreal Engine with Live Link Content
        • Unreal Editor for Fortnite (UEFN): OptiTrack Plugin for Live Link Hub
        • Unreal Engine: Live Link Camera Stream Setup
        • Live Link Content: Active Puck Static Meshes
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine: HMD Setup
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • OptiTrack MATLAB Plugin
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • Wired AnchorPuck
      • CinePuck
      • Wired CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • MoCap4ROS2 Setup
    • OptiTrack Robot Applications
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • Camera SDK
      • Class: cCameraModule
      • Class: cUID
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • NatNet SDK
      • NatNet 4.1
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • VRPN Sample
    • Peripheral API: Glove Devices
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Licensing Troubleshooting
    • Windows 11 Optimization for Realtime Applications
    • Network Troubleshooting
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • File Management
  • Take Files (.TAK)
  • Session Folders
  • Motive User Profile (.MOTIVE)
  • Calibration files (.CAL)
  • Viewports
  • Perspective View - 3D
  • Cameras View - 2D
  • Additional Viewports
  • Viewport Navigation Controls
  • Viewport Mouse Control
  • Hotkeys
  • Control Deck
  • Live Mode
  • Edit Mode
  • Graph View pane
  • Graph View Navigation Controls
  • Graph View Navigation Bar
  • Application Settings
  • Live Pipeline > Solver Settings
  • Live Pipeline > Camera Settings
  • Layouts

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  1. MOTIVE

Motive Basics

Everything you need to know to move around the Motive interface.

PreviousInstallation and License ActivationNextCalibration

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This page provides an overview of Motive's tools, configurations, navigation controls, and instructions on managing capture files. Links to more detailed instructions are included.

File Management

In Motive, motion capture recordings are stored in the Take (.TAK) file format in folders known as session folders.

The is the primary interface for managing capture files. Open the Data pane by clicking the icon on the main to see a list of session folders and the corresponding Take files that are recorded or loaded in Motive.

Take Files (.TAK)

A .TAK file is a single motion capture recording (aka 'take' or 'trial'), which contains all the information necessary to recreate the entire capture, including camera calibration, camera 2D data, reconstructed and labeled 3D data, data edits, solved joint angle data, tracking models (Skeletons, Rigid Bodies, Trained Markersets), and any additional device data (audio, force plate, etc.). A Motive take (.TAK) file is a completely self-contained motion capture recording, that can be opened by another copy of Motive on another system.

Take files are forward compatible, but not backwards compatible, meaning you can play a take recorded in an older version of Motive in a newer version but not the other way around.

For example, if you try to play a take in Motive 2.x that was record in Motive 3.x, Motive will return an error. You can, however, record a Motive 2.x take and play it back in Motive 3.x.

If you have old recordings from Motive 1.7 or below, with .BAK file extensions, import them into Motive 2.0 and re-save them into the .TAK file format to open them in Motive versions 3.0 and above.

Session Folders

The folder where take files are stored is known as a session folder in Motive. Session folders allow you to plan shoots, organize multiple similar takes (e.g. Monday, Tuesday, Wednesday, or Static Trials, Walking Trials, Running Trials, etc.) and manage complex sets of data within Motive or Windows.

For a most efficient workflow, plan the mocap session before the capture and organize a list of captures (shots) to be completed. Type the take names in a spreadsheet or a text file, then copy and paste the list into the data pane. This will create empty takes (a shot list) with corresponding names from the pasted list.

Click the button on the toolbar at the bottom of the to hide or expand the list of open Session Folders.

Alternately, with the session folder list closed, click the name of the current session folder in the top left corner for a quick selection.

Motive User Profile (.MOTIVE)

Software configuration settings are saved in the motive profile (*.motive) file, located by default at:

C:\ProgramData\OptiTrack\MotiveProfile.motive

The profile includes application-related settings, asset definitions, and the open session folders. The file is updated as needed during a Motive session and at exit, and loads again the next time Motive is launched.

The profile includes:

  • Application Settings

  • Live Pipeline Settings

  • Streaming Settings

  • Synchronization Settings

  • Export Settings

  • Rigid Body & Skeleton assets

  • Rigid Body & Skeleton settings

  • Labeling settings

  • Hotkey configuration

Profile files can be exported and imported, to maintain the same software configuration and asset definitions. This is helpful when the profile is specific to a project and the configuration and assets need to be used on different computers or saved for future use.

Reset Settings

To revert all settings to Motive factory defaults, select Reset Application Settings from the Edit menu.

Calibration files (.CAL)

A calibration file is a standalone file that contains all the required information to restore a calibrated camera volume, including the position and orientation of each camera, lens distortion parameters, and camera settings. After a camera system is calibrated, the .CAL file can be exported and imported back into Motive again when needed. For this reason, we recommend saving the camera calibration file after each round of calibration.

Reconstruction settings are also stored in the calibration file, in addition to the .MOTIVE profile. If the calibration file is imported after the profile file is loaded, the calibration may overwrite the previous reconstruction settings during import.

The calibration file includes:

  • Reconstruction settings

  • Camera settings

  • Position and orientation of the cameras

  • Location of the global origin

  • Lens distortion of each camera

Default System Calibration

The default system calibration is saved at: C:\ProgramData\OptiTrack\Motive\System Calibration.cal

This file is loaded at startup to provide instant access to the 3D volume. The .CAL file is updated each time the calibration is modified or when closing out of Motive.

Viewports

Perspective View - 3D

  • Displays the reconstructed 3D representation of the capture.

  • Used to analyze marker positions, view rays used in reconstruction, create assets, etc.

Cameras View - 2D

  • This view displays the images transmitted from each camera, with a header that shows the camera's Video Mode (Object, Precision, Grayscale, or MJPEG) and resolution.

Additional Viewports

Viewport Navigation Controls

Viewport Mouse Control

The table below lists basic actions that are commonly used for navigating the viewports in Motive:

Function
Default Control

Rotate view

Right + Drag

Pan view

Middle (wheel) click + drag

Zoom in/out

Mouse Wheel

Select in View

Left mouse click

Toggle Selection in View

CTRL + left mouse click

Hotkeys

Control Deck

When using a timecode generator, you can control where the timecode data is displayed, either in the 3D view (default), in the Control Deck, or not shown at all.

Live Mode

  • All cameras are active and the system is processing camera data.

Edit Mode

  • Used for processing a loaded Take file (pre-recorded data). Cameras are not active.

  • Playback controls are available in the Control Deck, including a timeline (in green) at the top of the control deck for scrubbing through the recorded frames.

Graph View pane

You can switch between existing layouts or create a custom layout for plotting specific channel data.

Graph View Navigation Controls

Navigate Frames (Alt + Left-click + Drag )

Hold the Alt key while left-clicking and dragging the mouse left or right over the graph to navigate through the recorded frames. You can use the mouse scroll also.

Pan (Scroll-click + Drag)

Scroll-click and drag to pan the view vertically and horizontally throughout plotted graphs. Dragging the cursor left and right pans the view along the horizontal axis for all of the graphs. When navigating vertically, scroll-click on a graph and drag up and down to also pan vertically.

Zoom (Right-click + Drag)

Other Ways to Zoom:

  • Press Shift + F to zoom out to the entire frame range.

  • Zoom to a frame range by Alt + right-clicking the graph and selecting the specific frame range to zoom to.

  • When a frame range is selected in the timeline, press F to quickly zoom to it.

Select Frame Range (Left-click + Drag)

Frame range selection is used when making post-processing edits on specific ranges of the recorded frames. Select a specific range by left-clicking and dragging the mouse left and right, and the selected frame ranges will be highlighted in yellow. You can also select more than one frame ranges by holding the shift key while selecting multiple ranges.

Graph View Navigation Bar

The Navigation Bar at the bottom of the Graph View pane can also be used to

Navigate Frames (Left-click)

Left-click and drag on the navigation bar to scrub through the recorded frames. You can use the mouse scroll also.

Pan View Range

Scroll-click and drag to pan the view range.

Frame Range Zoom

Zoom to a frame range by re-sizing the scope range using the navigation bar handles. As noted above, you can also do this by pressing Alt + right-clicking on the graph to select the range to zoom to.

Working Range / Playback range

The working range (also called the playback range) is both the view range and the playback range of a corresponding Take in Edit mode. In playback, only the working range will play, and in the Graph View pane, only the data for the working range will display.

Tip: Use the working range to limit exported tracking data to a specific range.

The working range can be set from different places:

  • In the navigation bar of the Graph View pane, drag the handles on the scrubber.

  • Use the navigation controls on the Graph View pane to zoom in or zoom out on the desired range.

Selection Range

The selection range is used to apply post-processing edits only to a specific frame range of a Take. The selected frame range is highlighted in yellow on both Graph View pane and the Control Deck Timeline.

Gap Indication

When playing back a recorded capture, red marks on the navigation bar indicate areas with occlusions of labeled markers. Brighter colors indicate a greater number of markers with labeling gaps.

Application Settings

  • Startup configuration and display options for both 2D and 3D viewports.

  • Settings for asset creation.

  • Live-pipeline parameters for the Solver and the 2D Filter settings for the cameras.

    • The Cameras tab includes the 2D filter settings that determine which reflections are classified as marker reflections on the camera views.

    • The Solver settings determine which 3D markers are reconstructed in the scene from the group of marker reflections from all the cameras.

To reset all application settings to Motive defaults, select Reset Application Settings from the Edit menu.

Live Pipeline > Solver Settings

Live Pipeline > Camera Settings

For most applications, the default settings work well, but it is still helpful to understand these core settings for more efficient control over the camera system.

Layouts

Predefined Layouts

Motive includes several predefined layouts suited to various workflow activities. Access them from the Layout menu, or use the buttons in the top right corner of the screen.

Customized Layouts

The User Interface (UI) layout in Motive is highly customizable.

  • Select the desired panes from the View menu or from the standard toolbar.

  • All panes can be undocked to float, dock elsewhere, or stack with other panes with a simple drag-and-drop.

  • Reposition panes using on-screen docking guides:

  • Drag-and-drop the pane over the icon for the desired position. To have the pane float, drop it away from the docking guides.

  • Stacked panes form a tabbed window. The option to stack is only available when dragging a pane over another stackable pane.

  • Custom layouts can be saved and loaded again, allowing a user to easily switch between default and custom configurations suitable for different needs.

    • Select Create Layout... from the Layout menu to save your custom layout.

    • The custom layout will appear in the selection list to the left of the Layout buttons.

Note: Layout configurations from Motive versions older than 2.0 cannot be loaded in latest versions of Motive. Please re-create and update the layouts for use.

The active Session Folder is noted with a flag icon. To switch to a different folder, left-click the folder name in the Session list.

Please refer to the section of the Data pane page for more information on working with these folders.

Please see the section of the page for more details.

Note that an imported .CAL file is reliable only if the camera setup has remained unchanged since the calibration. Read more from the page.

In Motive, the main is fixed at the center of the UI and is used to monitor the 2D or 3D capture data in both live capture and playback of recorded data. The viewports can be set to either , which shows the reconstructed 3D data within the calibrated 3D space, or , which shows 2D images from each camera in the system. These views can be selected from the drop-down menu at the top-right corner. By default, the Perspective View opens in the top pane and the Cameras view opens in the bottom pane. Both views are essential for assessing and monitoring the tracking data.

Click on any viewport window and use the hotkey 1 to quickly switch to the .

The Visual Aids menu allows you to select which data to display.

Click on any viewport window and use the hotkey 2 to quickly switch to the .

Detected IR lights and reflections also show in this pane. Only IR lights that satisfy the object filters are identified as markers. See in the page for more detail on object filters.

Includes tools to report camera information, inspect pixels, troubleshoot markers, and mask pixel regions to exclude them from processing. See in the page for more details.

When needed, the Viewport can be split into 3 or 4 smaller views. Click the in the top-right corner of the viewport to open the Viewport context menu to select additional panes or different layouts. You can also use the hotkey Shift + 4 to open the four pane layout.

When needed, additional Viewer panes can be opened from the or by clicking the icon on the main toolbar.

Most of the navigation controls in Motive are customizable, including mouse and controls. The Hotkey Editor Pane and the Mouse Control Pane under the Edit tab allow you to customize mouse navigation and keyboard shortcuts to common operations.

Mouse controls in Motive can be customized from the Mouse tab in to match your preference. Motive also includes common mouse control presets for Motive (the default), Blade, Maya, MotionBuilder and Visual3D applications. Click the button to open the Settings panel.

Hotkeys speed up workflows. See all the defaults on the page. To create custom hotkeys, save or import a keyboard preset, click the button to open the Settings panel.

The is always docked at the bottom of Motive, providing both recording and navigation controls over Motive's two operating modes: Live and Edit.

The button at the far left of the Control Deck switches between Live and Edit mode, with the active mode shown in cyan. Hotkey Shift + ~ toggles between Live and Edit modes.

From the Applications Settings panel, select .

If the system is calibrated, Motive live-reconstructs 2D camera data into labeled and unlabeled 3D trajectories (markers) in .

Live tracking data can stream to other applications using the tools or the NatNet SDK.

The system is ready for recording. Capture controls are available in the .

Review recorded 3D data from the Take file, make post-processing and manually assign marker to the recorded trajectories before the tracking data.

When needed, you can switch from editing in 3D to , to view the real-time unreconstructed 3D data. Use this to perform a post-processing reconstruction pipeline to re-obtain a new set of 3D data.

The is used to plot live or recorded channel data. There are many uses cases for plotting data in Motive; examples include tracking 3D coordinates of the reconstructed markers, 3D positions and orientations of Rigid Body assets, force plate data, analog data from data acquisition devices, and many more.

Basic navigation controls are highlighted below. For more information on graphing data in Motive, please read the page.

Right-click and drag on a graph to zoom in and out on both vertical and horizontal axis. If Autoscale Graph is enabled, the vertical axis range will be fixed according to the max and min values of the plotted data.

Enter the start and end frames of the working range in the fields in the .

Motive's panel holds application-wide settings, including:

Access Application Settings from the Edit menu or by clicking the icon on the main toolbar. Read more about all of the available settings on the pages.

The on the Live Pipeline settings panel configures the real-time solver engine. These are some of the most important settings in Motive as they determine how 3D coordinates are acquired from the captured 2D camera images and how they are used for tracking Rigid Bodies and Skeletons. Understanding these settings is very important for optimizing the system for the best tracking results.

Under the , you can configure the 2D Camera filter settings (circularity filter and size filter) as well as other display options for the cameras. The 2D Camera filter setting is a key setting for optimizing the capture.

For more information, read through the page and the .

Custom layouts can also be accessed using , with Ctrl+6 through Ctrl+9 set for user layouts by default.

Calibration
Hotkey
Control Deck
real-time
data streaming
Control Deck
edits
labels
exporting
2D mode
Graph View pane
Graph View pane
Application Settings
Solver tab
Camera tab
Application Settings: Live Pipeline
Reconstruction and 2D Mode
HotKeys
Data pane
Toolbar
Data pane
Data Export
viewport
Settings: Live Pipeline
Viewport
View menu
application settings panel
Motive Hotkeys
Control Deck
Application Settings
Export Assets Definition
Cameras Basic Settings
Views -> 3D -> Heads Up Display -> Timecode
Session Folders
Perspective View
Cameras View
Perspective view
Cameras View
Cameras View
Data Pane with the Session Folder list open (left) and the current session's contents displayed (right).
Quickly change session folder.
Edit Menu - Reset Settings.
Selecting viewport mode from the drop-down menu.
Main viewport split into 4 different views
Options for splitting the view
Mouse settings can be customized from the application settings panel.
Keyboard settings.
Live Mode
Edit Mode
Click the Edit button to switch to Edit 2D mode.
The Graph View Pane, with Channel View selected.
The Graph View pane Navigation Bar.
Layout menu.
Layout buttons - with a custom layout.
Docking guides to reposition a pane.