Properties Pane: Skeleton
An in-depth look at the properties available for skeleton assets.
This page covers properties specific to skeletons. For general information on using and customizing the Properties pane, see the Properties Pane page. For detailed descriptions of properties for other asset types or devices, please see the following pages:
Skeleton properties determine how Skeleton assets are tracked and displayed in Motive. To view related properties, select a Skeleton asset in the Assets pane or in the 3D viewport, and the corresponding properties will be listed under the Properties pane. These properties can be modified both in Live and Edit mode. Default creation properties are listed under the Application Settings.

Skeleton Properties
Select a skeleton asset in the Assets pane or in the 3D viewport, and the skeleton's properties will display in the Properties pane. These properties can be modified both in Live and Edit mode. Default creation properties are listed under the Assets Settings.

General Settings
The following items are available in the General Properties section. Properties are Standard unless noted otherwise.

Visuals
The following items are available in the Visuals section. Properties are Standard unless noted otherwise.

Bones (Advanced)
Skeleton templates include pre-defined bones and bone chains that mirror the human body. The Bones properties display data specific to the selected bone. If multiple bones are selected, properties that differ will display Mixed for the value.
To view and update properties for a specific bone, select just that bone in the 3D Viewport.
All properties in the Bones section are Advanced properties.


Solver (Advanced)
Solver properties allow for the adjustment of normal shrinkage and stretching that can occur in the human spine and shoulder.

The default values are sufficient for most mocap applications and we recommend NOT changing them. Change these values only if you encounter issues with the solver such as shoulder popping or hand misalignment when an actor is pushing the typical limits, such as hanging by their arms, for example.
Refinement (Advanced)
The Refinement section shows the quality and date of the last Range of Motion (ROM) calibration, if one has been completed.


Sensor Fusion
Sensor Fusion properties relate to active devices. They are only applicable to skeletons when using the 6 Rigid Body skeleton template with active devices.

Smoothing and Damping
Smoothing and damping properties improve the solve by reducing noise and jitter.

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