Properties Pane: Skeleton

An in-depth look at the properties available for skeleton assets.

This page covers properties specific to skeletons. For general information on using and customizing the Properties pane, see the Properties Pane page. For detailed descriptions of properties for other asset types or devices, please see the following pages:

Skeleton properties determine how Skeleton assets are tracked and displayed in Motive. To view related properties, select a Skeleton asset in the Assets pane or in the 3D viewport, and the corresponding properties will be listed under the Properties pane. These properties can be modified both in Live and Edit mode. Default creation properties are listed under the Application Settings.

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Advanced Settings

The Properties pane contains advanced settings that are hidden by default. To access these settings, click the A screenshot of the Motive Settings menu button. button in the top right corner.

Use the Edit Advanced option to customize which settings are in the Advanced Settings category and which appear in the standard view, to show only the settings that are needed specifically for your capture application.

A screenshot of the Motive settings menu options: Show Advanced; Edit Advanced; Reset All

Skeleton Properties

Select a skeleton asset in the Assets pane or in the 3D viewport, and the skeleton's properties will display in the Properties pane. These properties can be modified both in Live and Edit mode. Default creation properties are listed under the Assets Settings.

A screenshot of the Motive Viewport and Properties pane, with a skeleton selected and its properties displayed.
Properties of the selected Skeleton asset.

General Settings

The following items are available in the General Properties section. Properties are Standard unless noted otherwise.

A screenshot of the Motive properties pane, general properties for a Skeleton asset.
Skeleton General Properties
chevron-rightAsset Namehashtag

Display the name of selected Skeleton asset in an editable field.

chevron-rightEnablehashtag

Enable or Disable tracking of the selected Skeleton. A disabled Skeleton will not be tracked, and its data will not be included in the exported or streamed tracking data or displayed in the 3D Viewport.

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To hide the markers associated with a disabled asset in the 3D Viewport:

  • Click to open the Visuals menu.

  • Select Markers -> Hide for Disabled Assets.

chevron-rightMinimum Markers to Boothashtag

The minimum number of markers that must be tracked and labeled in order for a Skeleton, or each Skeleton bone, to be booted or first tracked.

chevron-rightMinimum Markers to Continuehashtag

The minimum number of markers that must be tracked and labeled in order for a Skeleton, or each Skeleton bone, to continue to be tracked after the initial boot.

chevron-rightAsset Scale (Advanced)hashtag

Increase or decrease the size of the Skeleton by scaling the asset. By default, the Asset Scale is set to 100%.

chevron-rightDeflection Ratio (Advanced)hashtag

Allows the asset to deform more or less to accommodate markers that don't fit the model. High values will allow assets to fit onto markers that don't match the model as well.

Visuals

The following items are available in the Visuals section. Properties are Standard unless noted otherwise.

A screenshot of the Motive properties pane, Visuals properties for a Skeleton asset.
The Visuals Section of the Skeleton Properties pane.
chevron-rightBone Major Axis (Advanced)hashtag

Set the axis with which the skeleton should be aligned. The default value is Y-Axis.

chevron-rightDefault Bone Length (Advanced)hashtag

Set the offset (in mm) from the bone to the end effector, along the major axis, for bones that do not have child bones.

chevron-rightBone Diameter (Advanced)hashtag

Set the diameter of the bone (in mm).

chevron-rightLabelhashtag

Display the Skeleton name in the 3D Perspective View. When selected, a small label will appear over the asset.

chevron-rightVisualhashtag

Select how the Skeleton will be shown in the 3D perspective view.

  • None: Displays only constraints and marker sticks.

  • Segment: Displays Skeleton as individual Skeleton segments.

  • Avatar (male): Displays Skeleton as a male avatar.

  • Avatar (female): Displays Skeleton as a female avatar.

chevron-rightColorhashtag

Set the color of the selected Skeleton in the 3D Perspective View. Click the box to bring up the color picker:

A screenshot of the Color Selection tool in Motive.
Changing the color of a Skeleton.
chevron-rightBoneshashtag

Show or hide Skeleton bones. The bones will display on top of the Visual selection.

chevron-rightBone Colorhashtag

This field is available whenever the Bones visual is toggled on and allows you to change the color of the skeleton bones.

chevron-rightBone Orientation (Advanced)hashtag

Displays orientation axes of each segments in the Skeleton.

chevron-rightBone Degree of Freedom (Advanced)hashtag

Display degrees of freedom, position and orientation, for each bone.

chevron-rightMarker Constraints hashtag

Show the Marker Constraints as transparent spheres on the Skeleton. Marker Constraints are the expected marker locations according to the skeleton solve.

chevron-rightMarker to Constraint Lines (Advanced)hashtag

Show lines between labeled Skeleton markers and corresponding expected marker locations. This helps to visualize the offset distance between actual marker locations and the Marker Constraints.

chevron-rightBone to Constraint Line (Advanced)hashtag

Display a dotted line to connect each Skeleton bone to its respective Marker Constraints.

chevron-rightQuality Visualhashtag

When enabled, the color of the Skeleton segments will change whenever there are tracking errors.

  • Red indicates there are no visible markers contributing to the reconstruction in the current frame.

  • Blue indicates a bone has reached its degree of freedom limit.

chevron-rightGeometry (Advanced)hashtag

Skeleton assets use the Bone Segment geometry, which is selected by default. To use your own geometric model, select Custom Model. This will open the Attached Geometry field.

A screenshot of the selection options when attaching Geometry to a skeleton bone segment.
Geometry Options for Skeletons.

Attach a valid geometric model to the segment to display in the the 3D Viewport. Sphere, box, cylinder, and bone segment shapes are built-in.

chevron-rightAttached Geometry (Advanced)hashtag

The Attached Geometry field becomes available whenever Custom Model is selected for the Rigid Body geometry.

A screenshot of the property in Motive that allows the user to attach a custom geometry model to the asset.
Attach a Custom Geometry Model.

Click the folder to the right of the field to browse to the OBJ or FBX file to replace the Skeleton. Properties configured in the corresponding MTL files alongside the OBJ file will be loaded as well.

chevron-rightGeometry Settings (Advanced)hashtag

Settings to adjust the scale, location, and orientation (Pitch, Yaw, and Roll) are available.

Bones (Advanced)

Skeleton templates include pre-defined bones and bone chains that mirror the human body. The Bones properties display data specific to the selected bone. If multiple bones are selected, properties that differ will display Mixed for the value.

To view and update properties for a specific bone, select just that bone in the 3D Viewport.

All properties in the Bones section are Advanced properties.

A screenshot of the Motive properties pane, Bones properties for a Skeleton asset's Hip (or root) bone.
Skeleton Bones properties for a hip bone. The hip bone is the root of the skeleton.
A screenshot of the Motive properties pane, Bones properties for a Skeleton asset's left thigh bone.
Skeleton Bone properties for the left thigh bone.
chevron-rightBone Name (Advanced)hashtag

An editable field that shows the name of the selected bone. When more than one bone is selected, the field will display Mixed.

The hip bone is the root of the skeleton and does not display a Bone Name when selected.

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chevron-rightParent (Advanced)hashtag

The Parent bone is the first bone in a Bone Chain. This property shows which bone in the Skeleton is the parent of the currently selected bone.

  • When the selected bone is the hip (or root bone), the Parent field will display None.

  • When the selected bone is directly attached to the hip (root bone), this field will display the name of the Asset.

  • When more than one bone is selected and they do not share the same Parent bone, the field will display Mixed.

chevron-rightChildren (Advanced)hashtag

A Child bone connects to the parent bone in a Bone Chain. This property shows which bone in the Skeleton is the child to the currently selected bone. When the selected bone is the end of the chain, or if there is no bone chain, the Child field will display None.

chevron-rightSegment Type (Advanced)hashtag

Identifies the Skeleton bone segment for the selected bone.

chevron-rightDegrees of Freedom (Advanced)hashtag

Identifies how the selected bone segment can move. The Skeleton's root, the hip bone, has both translational and rotational Degrees of Freedom (DoF) while child bones are restricted to rotational DoF due to their attachment to their parent bone. A child bone may also specify a limited DoF due to the nature of the joint, e.g., a shin bone can only rotate on the X axis (R:X).

chevron-rightRotation Order (Advanced)hashtag

Euler angle rotation order used for calculating the bone hierarchy.

chevron-rightRotation Offset (Advanced)hashtag

Modifies the orientation of the selected bone.

chevron-rightTranslation Offset (Advanced)hashtag

Modifies the location of the pivot point of the selected bone.

Solver (Advanced)

Solver properties allow for the adjustment of normal shrinkage and stretching that can occur in the human spine and shoulder.

A screenshot of the Motive properties pane, Solver properties for a Skeleton asset.
The Solver Section of the Skeleton Properties pane.
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chevron-rightSpring Weight Scale (Advanced)hashtag

Adjust the influence of default joint angles on solved pose for calibrated Skeletons. Lower values can result in a better match between the skeleton pose and the marker positions.

chevron-rightSpine Shrink/Stretch Limit (Advanced)hashtag

The maximum amount of stretch (or shrinkage) permitted across all four of the bones that comprise the spine: Abdomen, chest, neck, and head. This property allows for the adjustment of stretch and shrinkage that can occur normally in the human spine.

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Shrink and Stretch Limits: A Warning

chevron-rightShoulder Shrink/Stretch Limit (Advanced)hashtag

Set the maximum amount of stretch (or shrinkage) permitted in the shoulder width. This property allows for the adjustment of shrinkage that can occur normally in the human shoulders. This property can be changed for individual Skeletons through the Solver settingsarrow-up-right in the Skeleton's Properties panearrow-up-right.

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Shrink and Stretch Limits: A Warning

Refinement (Advanced)

The Refinement section shows the quality and date of the last Range of Motion (ROM) calibration, if one has been completed.

A screenshot of the Motive properties pane, Refinement properties for a Skeleton asset, prior to completing a Range of Motion calibration.
The Refinement Section of the Skeleton Properties pane prior to completing the ROM.
A screenshot of the Motive properties pane, Refinement properties for a Skeleton asset, after completing a Range of Motion calibration.
The Refinement Section of the Skeleton Properties pane after a successful ROM.
chevron-rightTime Stamphashtag

The date and time of the last Range of Motion (ROM) calibration of the Skeleton. If no ROM has been completed, the time stamp field will show "Never."

chevron-rightQualityhashtag

Displays the quality of the last Range of Motion (ROM) calibration of the Skeleton. If no ROM has been completed, the Quality field will show "N/A."

chevron-rightConstraint Errorhashtag

The average distance of the constraint position to the marker position during the Range of Motion (ROM).

Sensor Fusion

Sensor Fusion properties relate to active devices. They are only applicable to skeletons when using the 6 Rigid Body skeleton template with active devices.

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For more information on these properties, please see the Sensor Fusion section of the Properties Pane: Rigid Body page.

A screenshot of the Motive properties pane, Sensor Fusion properties for a Skeleton asset.
Sensor Fusion properties.

Smoothing and Damping

Smoothing and damping properties improve the solve by reducing noise and jitter.

A screenshot of the Motive properties pane, Smoothing and Damping properties for a Skeleton asset.
chevron-rightSmoothinghashtag

Apply double exponential smoothing to translation and rotation of the Skeleton. Increasing this setting may help smooth out noise in the Skeleton tracking, but excessive smoothing can introduce latency. The default value is 0 (disabled).

chevron-rightForward Predictionhashtag

Compensate for system latency when tracking the corresponding Skeleton by predicting its movement into the future. For this feature to work best, smoothing needs to be applied as well. Please note that using higher values may impact the tracking stability. The default value is 0 (disabled).

chevron-rightTranslation Damping (Advanced)hashtag

When needed, you can damp down translational tracking of a Skeleton bone on the selected axis.

chevron-rightRotation Damping (Advanced)hashtag

You can also damp down rotational tracking of a Skeleton.

chevron-rightRotation Damping Axis (Advanced)hashtag

When using Rotation Damping, select whether to apply changes to a selected axis or to all.

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