Glove Device Setup
Before starting Motive, please make sure to launch your glove's software first.

Manus VR Gloves listed in Motive.
Use the Builder pane to define a Skeleton asset in Motive. You can use any Skeleton model that is not designed to track fingers using motion capture data. The recommended Skeletons models to use are the Core 50 or Baseline 41.
After a Skeleton has been defined, pair the Skeleton to the glove device. Open the Devices pane, right-click on the listed glove device, and pair it to the Skeleton as shown in the screenshot below.

Pairing Skeleton to a glove device

Gloves paired to Skeleton asset.
Once the glove has been configured and paired with the created Skeleton, the fingers will be tracking in Motive.

Finger tracking from gloves integrated in Motive.
Once Motive starts tracking the glove, the finger tracking data can be outputted for various applications. Real-time finger data can be streamed into any NatNet client, and recorded finger data can be exported into other file formats. For instructions on outputting tracking data from Motive, refer to the following pages:
Last modified 5mo ago