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v3.3
v3.3
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.3
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 120
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
        • VersaX 22
        • VersaX 41
        • VersaX 120
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • Duo 3
        • Trio 3
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • Switch Configuration for PrimeX 120
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
      • USB Camera Network Overview and Specs
      • Duo 3 and Trio 3 Setup
      • Tracking Bar Coordinate System
        • Transforming Coordinate System: Global to Local
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and License Activation
    • Motive Basics
    • Calibration
      • .mcal XML Calibration Files
      • Continuous Calibration
      • Continuous Calibration (Info Pane)
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Trained Markersets
    • IMU Sensor Fusion
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
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      • Constraints XML Files
    • Calibration Pane
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    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: Trained Markerset
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
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  • PLUGINS
    • OptiTrack Blender Plugin
      • OptiTrack Blender Plugin
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • Quick Start Guide: Real-Time Retargeting in Unreal Engine with Live Link Content
        • Unreal Editor for Fortnite (UEFN): OptiTrack Plugin for Live Link Hub
        • Unreal Engine: Live Link Camera Stream Setup
        • Live Link Content: Active Puck Static Meshes
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine: HMD Setup
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • OptiTrack MATLAB Plugin
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • Wired AnchorPuck
      • CinePuck
      • Wired CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • MoCap4ROS2 Setup
    • OptiTrack Robot Applications
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • Camera SDK
      • Class: cCameraModule
      • Class: cUID
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • NatNet SDK
      • NatNet 4.1
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • VRPN Sample
    • Peripheral API: Glove Devices
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Licensing Troubleshooting
    • Windows 11 Optimization for Realtime Applications
    • Network Troubleshooting
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Overview
  • Pane Options menu
  • List of Session Folders
  • Context Menu Options
  • List of Takes
  • Take Information
  • Search Bar
  • Customizing Table Layout
  • Import an Empty Shot List
  • Export a Shot List
  • Take Menu
  • Context Menu Options

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  1. MOTIVE UI PANES

Data Pane

An overview of the Data pane and its contents.

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Last updated 14 days ago

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Overview

The Data pane is used to manage the Take files. This pane can be accessed under the in Motive or by clicking the icon on the main toolbar.

Pane Options menu

Simple

Use the simplest data management layout.

Advanced

Includes additional column headers in the layout.

Custom Layouts (Optional)

Any custom layouts created by the user are available in the menu directly under the Advanced option, using the name selected by the user (Custom 1 in the example, above.)

New...

Create a new custom layout.

Rename

Rename a custom layout.

Delete

Delete a custom layout.

Import Shot List...

Import a list of empty Take names and notes from either a CSV or XML file. This is helpful when you plan a list of shots in advance to the capture.

Export Shot List...

Exports a list of Take information into either a CSV or XML file. Included elements are name of the session, name of the take, file directory, involved assets, notes, time range, duration, and number of frames included.

List of Session Folders

Session Folder Buttons

Context Menu Options

Right-click on any session folder to see the following options:

Create Sub-Folder

This creates a new folder under the selected directory.

Show Folder Location

Opens the session folder from Windows File Explorer.

Remove

Removes the selected session folder from the list without deleting them.

Delete

Deletes the session folder. All of the folder's contents will be deleted as well.

List of Takes

When a session folder is selected, associated Take files and their descriptions are listed in a table format on the right side of the Data pane. For each Take, general descriptions and basic information are shown in the columns of the respective row.

To view additional fields, click on the pane menu, select new to create a custom view, and all of the possible fields will be available to add to the new view. Right-click on the column header to select the columns to display. For each of the enabled columns, you can click on the arrow next to it to sort up/down the list of Takes depending on the category.

Take Information

The following information about each take is available in the Data pane. To see all data, create a custom view that includes all fields.

Best
Health
Progress

The progress indicator is used to track processing of the Takes. Use the indicators to track the workflow-specific progress of each Take. Right-click to select:

  • Ready

  • Recorded

  • Reviewed

  • Labeled

  • Cleaned

  • Exported

Name

Shows the name of the Take.

2D
3D
Video
Solved
Audio
Analog
Date Recorded

Shows the time and the date when the Take was recorded.

Frame Rate

Shows the camera system frame rate which the Take was recorded in.

Duration

Time length of the Take.

Total Frames

Total number of captured frames in the Take.

Notes

Comments and notes on each Take.

Start Timecode
Captured in Version

Motive version used to record the Take.

Last Saved in Version

Motive version used to edit or save the Take.

Search Bar

The search bar is located at the bottom of the Data pane. You can search a selected session folder using any number of keywords and search filters. Motive will use the search text to list the matching Takes from the selected session folder. Unless otherwise specified, the search filter will scope to all of the data pane columns.

Search for exact phrase

  • Wrap your search text in quotation marks.

  • e.g., Search "shooting a gun" for searching a file named Shooting a Gun.tak.

Search specific fields

  • To limit the search to specific columns, type field:, plus the name of a column enclosed with quotation marks, and then the value or term you're searching for.

  • Multiple fields and/or values may be specified in any order.

  • e.g. field:"name" Lizzy, field:"notes" Static capture.

Search for true/false values

  • To search specific binary states from the Take list, type the name of the field followed by a colon (:), and then enter either true ([t], [true], [yes], [y]) or false ([f], [false], [no], [n]).

  • e.g. Best:[true], Solved:[false], Video:[T], Analog:[yes]

Customizing Table Layout

The table layout can be customized for the user's specific needs.

Import an Empty Shot List

A list of take names is known as a shot list. Shot lists can be imported from either a CSV or XML file or by copying text that contains a take name on each line, separated by carriage returns. This feature allows you to plan, organize, and create a list of capture names ahead of actual recording. Once a shot list has been imported, a list of empty takes with the corresponding names will be listed for the selected session folder.

Copy From a Text File

Take lists can be imported by copying a list of take names and pasting them onto the Data pane. Each take name must be on its own line.

From a CSV File

Excel has several CSV file formats to choose from. Make sure to select CSV (Comma Delimited) when saving your file for import.

Import a CSV Shot List with Notes

  • To display the Take Notes in the Data pane, create a custom layout that includes the Notes field.

  • To import multiple columns, the CSV file must contain a header row with column names that match the column headings in Motive, i.e., Name and Notes.

When preparing the CSV file for import:

  • The import will fail if there is no column labeled Name.

  • The import will skip the Notes column with an error if it's not correctly labeled.

Import from an XML File

Shot Management Systems often include the ability to export data to an XML file, which can then be imported into Motive. The following XML fields can be imported:

  • <Name>

  • <Notes>

You can still import an XML file into Motive if it contains more fields than those allowed for import. If extra fields are detected, Motive will return the following error message:

Click OK to clear the message and continue importing the valid fields.

Export a Shot List

Take Menu

The context menu lists options used to perform post-processing pipelines on the selected Take(s). The menu contains essential pipelines such as reconstruction, auto-label, data export and many others. Available options are listed below.

Context Menu Options

Save

Saves the selected take.

Revert

Reverts any changes that were made. This does not work on the currently opened Take.

Make Current

Selects the current take and loads it for playback or editing.

Rename

Allows the current take to be renamed.

Show File Location

Opens an Explorer window to the folder that contains the selected Take. This can be helpful when backing up, transferring, or exporting data.

Reconstruct

Separate reconstruction pipeline without the auto-labeling process. Reconstructs 3D data using the 2D data. Reconstruction is required to export Marker data.

Auto-label

Separate auto-labeling pipeline that labels markers using the existing tracking asset definitions. Available only when 3D data is reconstructed for the Take. Auto-label is required to export Markers labeled from Assets.

Reconstruct and Auto-label

Combines 2D data from each camera in the system to create a usable 3D take. It also incorporates assets in the Take to auto-label and create rigid bodies, skeletons, and trained markersets in the Take. Reconstruction is required to export Marker data and Auto-label is required when exporting Markers labeled from Assets.

Solve All Assets

Solves 6 DoF tracking data of skeletons, rigid bodies, and trained markersets and bakes them into the Take. When the assets are solved, Motive reads from the recorded Solve instead of processing the tracking data in real-time. Solving is required prior to exporting Assets.

Reconstruct, Auto-label, and Solve

Performs all three reconstruct, auto-label, and solve pipelines in consecutive order. This recreates 3D data from recorded 2D camera data.

Export Tracking Data

Opens the Export dialog window to select and initiate file export. Valid formats for export are CSV, C3D, FBX, BVH.

Reconstruction is required to export Marker data, Auto-label is required when exporting Markers labeled from Assets, and Solving is required prior to exporting Assets.

Export Video

Opens the export dialog window to initiate scene video export to AVI.

Export Audio

Exports an audio file when selected Take contains audio data.

Delete 2D / Video / Audio Data
Delete 3D Data

Permanently deletes the 3D data from the Take. This option is useful if reconstruction or editing causes damage to the data.

Delete Marker Labels

Unlabels all existing marker labels in 3D data. If you wish to re-auto-label markers using modified asset definitions, first unlabel markers for the respective assets.

Delete All Solved Asset Data

Deletes 6 DoF tracking data that was solved for skeleton and rigid bodies.

When Solved data doesn't exist, Motive calculates tracking of the objects from recorded 3D data in real-time.

Archive Take

Archives the original take file and creates a duplicate version. We recommend archiving all Takes prior to completing any post-production work.

Delete Takes

Opens a dialog box to confirm permanent deletion of the take and all associated 2D, 3D, and Joint Angle Data from the computer. This option cannot be undone.

Delete All Assets from Take

Deletes all assets that were recorded in the Take.

Enable All Assets in Selected Take

Enables all assets within the selected Take.

Copy Assets to Take

Copies the assets from the current capture to the selected Takes.

Click the button in the top right corner of the pane to open the Pane Options menu.

The leftmost section of the Data pane is used to list the sessions that are loaded in Motive. Session folders in Motive group multiple associated Take files, and they can be imported simply by dragging-and-dropping or importing a folder into the data management pane. When a session folder is loaded, all of the Take files within the folder are loaded altogether.

In the list of session folders, the currently loaded session folder will be denoted with a flag symbol , and the selected session folder will be highlighted in white.

Add a new session folder. The new folder will be saved in the Motive's default location.

Collapse the session folder sidebar.

The star icon allows users to mark the best Takes. Simply click on the star icon and mark the successful Takes.

The health status column of the Takes indicates the user-selected status of each take:

: Excellent capture

: Okay capture

: Poor capture

Indicates whether exists on the corresponding Take.

Indicates whether reconstructed exists on the corresponding Take.

If 3D data does not exist on a Take, it can be derived from 2D data by performing the reconstruction pipeline. Please see the page for more details.

Indicates whether exist in the Take. Reference videos are recorded from cameras that are set to either MJPEG grayscale, raw grayscale, or Duplex modes.

Indicates whether any of the assets have baked into them.

Indicates whether synchronized audio data have been recorded with the Take. See: .

Indicates whether analog data recorded using a data acquisition device exists in the Take. Please see the page for more information on working NI-DAQ devices.

Timecode stamped to the starting frame of the Take. Available only if a signal was integrated to the system.

From the , select New or any of the previously customized layouts. Once you are in a customizable layout, right-click on the top header bar and add or remove categories from the table.

Take lists can be imported from a CSV file that contains take names on each row. To import, click on the top-right menu icon and select Import Shot List...

The Shot List export option provides data on each take in the session folder in either a CSV or XML format. The shot list includes the take Name and the Notes field as well as other information contained in the Data pane such as the or fields. It also includes a list of assets in the take, the duration, number of frames, and other information related to the take.

Note that the export contains fields that cannot be imported back into Motive, which allows only the Name and Notes fields to import. See the example in the section of this document.

Open the context menu for captured Takes by clicking the icon to the right of the Take name or by right-clicking on the selected Take(s).

Please note that if you have Assets that are unsolved and just wish to export reconstructed Marker data, you can toggle off Rigid Bodies and Bones (Skeletons) from the Export window (see image below). For more information please see our page.

Opens the Delete 2D Data pop-up where you can select to delete the 2D data, Audio data, or reference video data. Read more in .

2D data
3D data
Audio Recording in Motive
NI-DAQ Setup
timecode
Data Export
pane options menu
Best
Progress
Import from an XML File
Reconstruction
reference videos
View tab
solved data
Deleting 2D data
Click image to enlarge.
Data Pane options.
List of loaded session folders. Current session folder is noted with a flag icon.
Session Folder context menu.
Searching for Takes that contains solved assets data.
Customizing header categories.
Empty Takes imported from CSV.
Empty Takes imported from CSV with Notes included.
Error message when additional form fields are included in the import file.
Take information exported to an XML file.
Data pane context menu for a selected Take.
The Motive export window, with the options to export assets disabled.
A screenshot from Motive of of the Data Pane Options menu.
2 screenshots. The one on the left shows a simple Excel file with a list of take names. The image on the right shows the same list imported into the data pane in Motive, along with the pane menu with the Import Shot List... option highlighted.
2 screenshots - 1 of an excel file with a sample list of take names and notes and the other from Motive, showing the same file's contents imported into the data pane.
A screenshot from Motive of the error message when importing an XML file to the data pane that has more fields than the 2 allowed for import.
A screenshot of data from an XML file that contains Take information, exported from Motive.
A screenshot of the Data Export screen in Motive, with CSV export selected and the options to include Rigid Body Bones and Skeleton and Markerset Bones are both disabled.
An annotated screenshot from Motive of the Data pane.
A screenshot from Motive of the Data pane with the list of loaded session folders highlighted. The current session folder is noted with a flag icon.
A screenshot from Motive of the Session Folder context menu.
A screenshot from Motive of the data pane, with the list of take names section highlighted.
A screenshot from Motive of the Data Pane with Takes that have been partially processed.
A screenshot from Motive showing the columns available when creating a custom layout for the data pane.
2 screenshots - the image on the left shows the data pane in Motive with a list of simple take names. The image on the right shows the same list in a text file, with the context menu open and Copy selected.
A screenshot from Motive of the Context menu for Takes, available from the Data pane.