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v3.2
v3.2
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.2
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 120
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
        • VersaX 22
        • VersaX 41
        • VersaX 120
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • V120:Duo
        • V120:Trio
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • Switch Configuration for PrimeX 120
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
      • USB Camera Network Overview and Specs
      • V120:Duo and Trio Setup
      • Tracking Bar Coordinate System
        • Transforming Coordinate System: Global to Local
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and License Activation
    • Motive Basics
    • Calibration
      • .mcal XML Calibration Files
      • Continuous Calibration
      • Continuous Calibration (Info Pane)
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Trained Markersets
    • IMU Sensor Fusion
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: Trained Markerset
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Blender Plugin
      • OptiTrack Blender Plugin
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • Quick Start Guide: Real-Time Retargeting in Unreal Engine with Live Link Content
        • Unreal Editor for Fortnite (UEFN): OptiTrack Plugin for Live Link Hub
        • Unreal Engine: Live Link Camera Stream Setup
        • Live Link Content: Active Puck Static Meshes
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine: HMD Setup
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • OptiTrack MATLAB Plugin
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • Wired AnchorPuck
      • CinePuck
      • Wired CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • MoCap4ROS2 Setup
    • OptiTrack Robot Applications
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • Camera SDK
      • Class: cCameraModule
      • Class: cUID
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • NatNet SDK
      • NatNet 4.1
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • VRPN Sample
    • Peripheral API: Glove Devices
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Licensing Troubleshooting
    • Windows 11 Optimization for Realtime Applications
    • Network Troubleshooting
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Overview
  • Live Mode
  • Edit Mode
  • Timeline Controls
  • Status Monitor
  • Streaming Status
  • Notifications

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  1. MOTIVE UI PANES

Control Deck

An in-depth look at the features and functions available on the Control Deck.

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Overview

Motive has two modes: Live and Edit. The Control Deck contains the operations for recording or playback, depending on which mode is active. Toggle between the two by selecting one from the button on the Control Deck or by using the Shift + ~ hotkey.

Tip: Prime series cameras will illuminate in blue when in live mode, in green when recording, and are turned off in edit mode. See more at .

Live Mode

Live mode is used when recording new Takes or when streaming a live capture. In this mode, all enabled cameras continuously capture 2D images and reconstruct the detected reflections into 3D data in real-time.

Live/Edit Mode

Take Name

Recorded captures are known as Takes in Motive, and are saved with the file extension .tak. The Take Name is an editable field that populates by default as Take <date & time> when Motive is first launched or if the field is left blank.

Session Folders in Live

When switching from Edit to Live mode, the default Take Name depends on the name of the Take currently open in Edit mode.

  • If the current file has a default name then the new file will also use the default.

Timecode

Timecode displays the recording time and subframe in the format H:MM:SS:### where # is the recorded subframe number. The number of subframes per second is equal to the camera frame rate.

External Timecode Display Options

When using an external timecode signal through an eSync device, you can display the timecode signal here in the Control Deck or at the bottom of the 3D Viewport (the default setting).

  • Show in 3D View

  • Show in Control Deck

  • Do not Show

Frame Counter

Displays the current frame number during recording.

Record / Stop

Recording Delay

The Recording Delay feature adds a countdown before the start of the capture, allowing time to set the scene and ensure all actors are in place.

Recording Duration

Click to select one of the pre-set recording duration times (up to 60 seconds) or set to Manual to control the length of the take.

Edit Mode

Edit Mode is used for playback of captured Take files. In this mode, you can playback and stream recorded data and complete post-processing tasks.

The Cameras View displays the recorded 2D data while the 3D Viewport represents either recorded or real-time processed data as described below.

There are two modes for editing:

Regardless of the selected Edit mode, you must reprocess the Take to create new 3D data based on the modifications made.

Take Name

Displays the name of the current Take.

Playback Controls

Use the playback controls to play the Take at regular speed or to move one frame at a time, forward or back.

Timecode

Timecode displays the recording time and subframe in the format H:MM:SS:### where # is the recorded subframe number. The number of subframes per second is equal to the camera frame rate.

Frame Counter

Displays the current frame number during playback.

Playback Mode

There are three modes for playback:

  • Loop: replays the selected range from the start until stopped manually. This is the default mode.

  • Bounce: playback reverses direction when it reaches either the end or start of the selected range, continuing to alternate directions until stopped manually.

  • End Point: playback stops when the selected range reaches the end.

Reverse Playback

Click REVERSE to playback the selected range in reverse. Unlike the Bounce playback mode, this setting maintains the reverse direction until turned off and is used with the Loop and End Point playback modes.

Playback Speed

Increase the playback speed or use a preset reduced rate (ranging from 5% to 50%) to slow it down.

View Range

The View Range fields show the Starting Frame and the Ending Frame numbers for the range selected for playback. The View Range is also known as the Working Range as it can be used to facilitate post-processing by restricting playback to the specific section being edited.

You can also use the View Range fields to manually enter the desired Working Range.

Timeline Controls

In Edit mode, the Timeline is displayed across the top of the Control Deck.

  • The Scrubber is a vertical white bar that shows the location of the current frame. Drag the scrubber left or right to move to a different frame.

  • The Working Range is a horizontal green line with vertical handles for the Starting and Ending frames. Click and drag the handles to adjust the range.

Status Monitor

Located on the right corner of the control deck, the status monitor displays specific operational parameters in Motive.

Click the monitor to see all monitored data. The blue check mark in the leftmost column indicates the status that displays on the control deck when the monitor window is closed. To select a different status to display, click the column to the left of the status name to move the check mark.

Residual

Data

The current incoming data transfer rate (KB/s) for all attached cameras.

Point Cloud

The measured latency of the point cloud reconstruction engine.

Assets

The measured latency of the rigid body solver and the skeleton solver combined.

Software

The measured software latency. This represents the amount of time it takes Motive to process each frame of captured data. This includes reconstructing the 2D data into 3D data, labeling and modeling the trackable assets, displaying in the viewport, and other processes configured in Motive.

System

Available only on Ethernet Camera systems (Prime series and Slim13E). The measured total system latency. This is the time measured from the middle of the camera exposures until Motive has fully solved all of the tracking data.

Streaming

The data rate at which the tracking data is streamed to connected client applications.

Final Rate

The final data acquisition rate of the system.

Cameras

Available only on Ethernet Camera systems (Prime series or Slim 13E). The average temperature, in Celsius, on the imager boards of the cameras in the system.

Streaming Status

Streaming status is available only for Unicast streaming. This status is disabled for Multicast streaming.

  • Hover over the icon to see streaming connection status messages.

Notifications

Use the Live/Edit button to switch between Live and Edit modes. When in Live mode, the of the will display the capture volume.

The Take file is saved in the currently open. If there is no Session Folder open or the setting has been disabled, the Take will be saved in the Default file location: C:\Users\<user_name>\Documents\OptiTrack\Default.

Read more about Session Folders and Take management on the page.

If the current file has a unique name, the new file will use the same name, adding a . The default suffix adds an underscore as a separator followed by three digits, including leading zeroes, e.g., My Take_001, incrementing up from the highest number of the Takes with the same name.

To Change the default Take Suffix, click the button to open the panel. Go to the General tab -> General Section -> Take Suffix.

To update, click the button to open the panel. Go to the Views tab -> 3D -> Heads Up Display -> Timecode. Options are:

When you are ready to begin recording, click the Record button. While recording, a red outline visual displays around the Viewport panes and the Record button becomes a Stop Recording button:

Edit: Playback in standard Edit mode displays and streams the processed 3D data saved in the recorded Take. Changes made to settings and assets are not reflected in the Viewport until the Take is .

Edit 2D: Playback in Edit 2D mode performs a live reconstruction of the 3D data, immediately reflecting changes made to settings or assets. These changes are displayed in real-time but are not saved into the recording until the Take is and saved. To playback in 2D mode, click the Edit button and select Edit 2D.

Please see the page for more information about editing Takes.

When the entire Take is selected (as in the image, above) the Start Frame will show 0, and the End Frame will show the final frame of the Take. If a specific range is selected, the View Range will display the Starting Frame and the Ending Frame numbers of that Working Range.

The selected frame range on a graph is shaded in yellow, with 2 yellow vertical lines to define the Starting and Ending frames. Read the page for more information about working with graph data.

This is the average of values of all live-reconstructed 3D points. This is available only in Live mode or in 2D Edit mode.

Click the icon to quickly access the .

Important software notifications are reported at the right corner of the control deck. Click on the button to view the messages.

Only important configuration notifications are reported here. Software status messages are reported on the .

Data Pane
Data Editing
Graph View Pane
residual
Data Streaming settings
Log pane
Edit Mode
Camera Status Indicators
3D Viewport
Application Settings
Application Settings
Take Suffix
reprocessed
reprocessed
Perspective View
Persistent Data Folders
Motive's Control Deck in LIVE mode.
Motive while recording a Take.
Motive counting down a delayed start.
The Control Deck in Edit mode.
Click Edit to select the Edit mode.
View Range with a Working Range displayed.
The Timeline in Motive.
Status parameter shown on the control deck.
Status panel in Motive.
Streaming Status
Sample Notification.
Session Folder