Settings: Assets
The application settings available for asset creation in Motive.
Overview
Use the Application Settings panel to customize Motive and set default values. This page will cover the items available on the Assets tab. Properties are Standard unless noted otherwise.
Please see the following pages for descriptions of the settings on other tabs:
Application Settings can be accessed from the View menu or by clicking the
icon on the main toolbar.


Assets Tab
The assets tab contains settings that apply either to all assets or to assets of a specific type, such as Rigid Body, Skeleton, and Trained Markerset assets. These values can be changed on the asset after creation from the Properties pane.
Asset Defaults
The Asset Defaults section contains settings that apply to all assets at creation.

Rigid Body Creation
The Rigid Body Creation section contains settings applicable to the creation of new rigid bodies. These properties are applied only when Rigid Bodies are created, and can be modified during the creation process and after the Rigid Body is created through the Properties pane.
For descriptions of the Rigid Body properties, please see the Properties: Rigid Body page.

Skeleton Creation
The Skeleton Creation section contains settings applicable to the creation of new skeleton assets. These properties are applied only during creation and can be modified either during the creation process from the Builder pane or after the Skeleton is created through the Properties pane.
For descriptions of the Skeleton properties, please see the Properties: Skeleton page.

Markerset Creation
The Markerset Creation section contains settings applicable to the creation of new Trained Markerset assets. These properties are applied only during creation and can be modified either during the creation process from the Builder pane or after the Trained Markerset is created through the Properties pane.
For descriptions of the Trained Markerset properties, please see the Properties Pane: Trained Markerset page.

Refinement Tab
The Refinement tab contains settings that apply when refining Skeleton assets.
The most commonly adjusted Refinement settings are available as standard settings. Use caution when changing advanced settings. These values should only be adjusted to correct issues with the solved data.

General Settings
The General settings affect how Motive completes the Range of Motion (ROM) calculation. These are standard settings unless otherwise noted.
For more information on the Skeleton Range of Motion (ROM), please see the Create Skeleton section of the Builder pane page.

Solver Settings
Solver Settings allow you to control how specific Skeleton joints are solved. Most of these are advanced settings that will not need to be adjusted, in most use cases.

Pose Assisted Solve Settings
Pose Assisted Solve Settings allow you to customize specific parameters in the Range of Motion to accommodate variances in Skeleton assets during creation.
These are all advanced properties and should only be adjusted as needed for specific use cases.

Joint Marker Settings
Joint Marker Settings allow you to adjust specific joints in the Range of Motion to accommodate variances in Skeleton assets during creation.
These are all advanced properties and should only be adjusted as needed for specific use cases.
The default values produce the best solve results when working with standard Skeletons. Adjust these values only if necessary to improve the Skeleton calibration.

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