LogoLogo
WebsiteSupportDownloadsForumsQuick LinksContact Us
v3.2
v3.2
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.2
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 120
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
        • VersaX 22
        • VersaX 41
        • VersaX 120
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • V120:Duo
        • V120:Trio
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • Switch Configuration for PrimeX 120
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
      • USB Camera Network Overview and Specs
      • V120:Duo and Trio Setup
      • Tracking Bar Coordinate System
        • Transforming Coordinate System: Global to Local
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and License Activation
    • Motive Basics
    • Calibration
      • .mcal XML Calibration Files
      • Continuous Calibration
      • Continuous Calibration (Info Pane)
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Trained Markersets
    • IMU Sensor Fusion
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: Trained Markerset
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Blender Plugin
      • OptiTrack Blender Plugin
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • Quick Start Guide: Real-Time Retargeting in Unreal Engine with Live Link Content
        • Unreal Editor for Fortnite (UEFN): OptiTrack Plugin for Live Link Hub
        • Unreal Engine: Live Link Camera Stream Setup
        • Live Link Content: Active Puck Static Meshes
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine: HMD Setup
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • OptiTrack MATLAB Plugin
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • Wired AnchorPuck
      • CinePuck
      • Wired CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • MoCap4ROS2 Setup
    • OptiTrack Robot Applications
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • Camera SDK
      • Class: cCameraModule
      • Class: cUID
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • NatNet SDK
      • NatNet 4.1
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • VRPN Sample
    • Peripheral API: Glove Devices
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Licensing Troubleshooting
    • Windows 11 Optimization for Realtime Applications
    • Network Troubleshooting
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
Powered by GitBook
On this page
  • Overview
  • Installation and Licensing
  • Supported Platforms
  • Installation
  • Licensing
  • Using the Insight VCS: Maya Plugin
  • Connecting to Motive [Server]
  • Connection Settings
  • Controllers
  • Virtual Camera Settings
  • Maya Camera Settings
  • Other Resources

Was this helpful?

Export as PDF
  1. PLUGINS
  2. Autodesk Maya

Autodesk Maya: OptiTrack Insight VCS Plugin

PreviousAutodesk MayaNextAutodesk MotionBuilder

Was this helpful?

Overview

The Insight VCS: Maya plugin is an Autodesk® Maya® plugin designed for live virtual camera work directly within the Maya® environment.

The Insight VCS plugin works in conjunction with Motive and the Insight VCS Controllers to provide real-time 6 DOF camera position, orientation, and virtual camera controls, including:

Insight VCS Features

Feature
Description

Pan / Dolly / Boom

Use VCS controls to Pan Left/Right and Up/Down. Pan in local, world, or a combination of coordinate systems. Adjust pan speeds on the fly with controls or scripts.

Pitch / Tilt / Roll

Absolute orientation at all times from the OptiTrack optical system

Free Move

Absolute position at all times from the OptiTrack optical system. Scale movement in real-time with controllers or from script.

Zoom

Fully control camera zoom / FOV and zoom rates using the controller's analog thumbsticks and speed adjusters.

Smooth

Advanced kalman filtering allows for customizing a "steadicam" feeling.

Play / Record

Control common actions like recording and playback using the controller.

Custom Commands

Customize the controller by mapping controller inputs to execute scripts for complete control and on-person camera operation.

Installation and Licensing

Supported Platforms

The Insight VCS Plugin for Maya works on the following platforms:

  • Autodesk Maya 2011®, 32-bit for Microsoft Windows®.

  • Autodesk Maya 2011®, 64-bit for Microsoft Windows®.

  • Autodesk Maya 2014®, 64-bit for Microsoft Windows®.

  • Autodesk Maya 2015®, 64-bit for Microsoft Windows®.

  • Autodesk Maya 2016®, 64-bit for Microsoft Windows®.

  • Autodesk Maya 2017®, 64-bit for Microsoft Windows®.

  • Autodesk Maya 2018®, 64-bit for Microsoft Windows®.

Installation

  1. [Maya] - Load plugin - Maya -> Window -> Settings/Preferences -> Plugin-In Manager -> InsightVCS -> Check

  2. [Maya] - Start plugin - Maya -> Window -> InsightVCS

Licensing

The VCS:Maya plugin requires a valid Insight VCS:Maya license to run. This license is managed by your OptiTrack server application (Motive) and should be installed in the same license folder as that application.

Using the Insight VCS: Maya Plugin

The following steps outline the basic process for virtual camera work using the Insight VCS plugin within Maya®:

  1. Load a Maya scene

  2. Create any Maya cameras that will be controlled by the Insight VCS

  3. Connect to an OptiTrack data server for 6-DOF data

  4. Select or create a "Controller Profile", which controls how buttons and axes on the tracking controller are used

  5. Start laying down camera moves!

Connecting to Motive [Server]

Refer to the following step-by-step for bringing live mocap data in from an OptiTrack Motion Capture server application, Motive.

Connecting to the Mocap Data : Step-by-Step

[Motive]

  • Be sure to orient your tracking controller down the -Z axis. This will be the camera's "Neutral" position.

  • Enable - Turn on the Enable setting at the top of the NatNet section.

  • Local Interface - Choose the desired IP network address from this dropdown to stream data over.

    • Loopback

      • This is the local computer IP address (127.0.0.1 or Localhost).

      • Used for streaming data locally on the PC you are running Motive on that does not interact with the LAN.

      • Good option for testing network issues.

    • 192.168.0.1x (typical, but may be different depending on which interface is used to establish a LAN connection)

      • This IP address is the interface of the LAN either by Wi-Fi or Ethernet.

      • This will be the same address the Client application will use to connect to Motive.

  • Transmission Type

    • For streaming over a Wi-Fi network, setting the Transmission Type to Unicast is strongly advised.

  • Select desired data types to stream under streaming options:

    • Rigid Bodies - Enabled (required).

    • Skeletons - Optional for Skeleton tracking.

    • Markers (Labeled, Unlabled, Asset) - Disabled for HMDs (advised).

    • Devices - Disabled.

  • Skeleton Coordinates

    • Set to Local.

  • Bone Naming Convention

    • Set the appropriate bone naming convention for the client application. For example, if the character uses the FBX naming convention, this will need to be set to FBX.

[Maya]

  • Open the Insight VCS Plugin panel by selecting Window -> Insight VCS from the Maya main menu.

[Insight VCS Panel]

  • Set the IP address to match Motive's (i.e. 127.0.0.1 if running Motive and Maya on the same machine) using the Server Address Edit Box.

  • Click the Connected Button. If a connection was made, the green indicator light on this button will change to bright green.

  • Select the mocap source object from the Rigid Body Dropdown.

  • Select the Maya camera to be controlled using the Maya Camera Dropdown.

  • Click the Live Button to begin streaming data from the mocap Rigid Bodyto the Maya camera. If live data is streaming, the indicator light on this button will change to bright yellow.

You should now see your Maya camera moving within the Maya viewport:

Connection Settings

Virtual Camera connection settings are managed by the main interface tab on the Insight VCS plugin panel:

Connected

Click this box to connect to Motive.

Dark Green - Not Connected

Light Green - Connected and streaming

Refer to the Maya status window for details about connection errors.

Live

Indicates whether camera position/orientation data should be coming from a live mocap source (checked) or from a recorded take. Disable this when playing back recorded camera moves.

Dark Yellow - Camera not using live data

Light Yellow - Camera using live mocap data

Recording

Starts recording.

Dark Red - Not Recording

Light Red - Recording

Server Address

IP Address of the OptiTrack Server

Rigid Body

Indicates which Motive's Rigid Body to use for controlling the camera.

Maya Camera

Indicates which Maya camera to control.

Controllers

The Insight VCS plugin supports any DirectInput compatible joystick or USB device. Controllers can then be configured to perform actions or control the camera using Controller Profiles.

Controller Profiles

Virtual Camera controls are managed by a Control-to-Event mapping system called the Controller Profile. The controller profile is configured in the Controller Tab. The Insight VCS plugin allows you to create and swap between multiple controller profiles, allowing you to create any number of custom button/axis configurations depending upon the scene, particular move types, different physical VCS controllers or HID devices, etc.

Profiles can be saved and then later swapped out using the Profile Dropdown. Profiles are saved into <VCS Maya install folder>\Profiles folder.

The VCS plugin ships with 2 default profiles:

  • The 2 controller VCS Pro (<VCS Maya install folder>\Profiles\VCSProDefault.xml).

  • The XBox based VCS Mini (<VCS Maya install folder>\Profiles\VCSMiniDefault.xml).

When the Insight VCS plugin is first launched, it will attempt to detect any compatible controllers. It will then attempt to match the detected controllers with an existing Controller Profile, beginning with the last used ("preferred") profile.

Profile Setup

The VCS plugin supports 2 types of controller inputs and 2 types of actions:

  • Axis Inputs / Actions: Axis inputs are analog inputs and represent the range of values. This range has been scaled to [0, 1000]. Axis inputs can be assigned to Axis actions. PTZ operations (Pan, Tilt, Zoom) are good examples of typical Axis Actions.

  • Button Inputs / Actions: Button inputs are the button inputs on the controller. These are “one shot” events that occur when the button is pressed. Timeline commands such as Play, Record, and Rewind are typical examples of “one shot” events.

Some Insight VCS controllers have a dial that is represented in the Axis list as a "Wheel". This is a special form of an axis, and can be used to modify existing actions, such as zoom speed, pan speed, and motion scale amount.

Some Insight VCS controllers have a "Button 7". This is an internal, reserved button, and cannot be directly accessed.

Insight VCS Profile Grid Columns

Axes
Name of the controller's analog input.

Action

Action to take or value to change.

Parameter

Input parameter used by some actions to modify the action in some way (i.e. speed up or slow down zooming).

Value

Current value of the controller input.

Action Parameters

Some actions have parameters that modify the way they operate. The following tables list the axis and button actions, and how the parameter value for that action is interpreted.

VCS controller - Axis Actions

Action
Parameter(s)
Example

Pan Right/Left

[Pan Speed] [Curve Type*]

1.0 [ pan at normal rate, linear curve] 1.0 1 [ pan at normal rate, ease-in curve] 0.5 1 [ pan at half speed, ease-in curve] 2.0 [ pan at 2x speed ]

Dolly In/Out

[Pan Speed] [Curve Type*]

1.0

Pan Up/Down

[Pan Speed] [Curve Type*]

1.0

Focal Length +/-

[Focal length change rate] [Curve Type*]

1.0

Orbit Offset

[Orbit offset change rate] [Curve Type*]

1.0

Focal Distance

[Focal distance change rate] [Curve Type*]

1.0

Wheel Modifier

[VCS Dial controls only] Modify an axis' parameter value (e.g. zoom speed, pan speed, translation scale) by a specified increment. Format: [axis name] [increment]

Examples: X Axis .1 (+/- the X Axis parameter by 0.1) Y Axis .2 (+/- the Y Axis parameter by 0.2) Z Axis .1 (+/- the Z Axis parameter by 0.1) Scale All .5 (+/- all translational scale by .5) Translate All 1.0 (+/- all pan speeds by 1.0)

*Curve Type: See explanation below for a definition of the supported curve types.

Curve Types

When mapping a controller thumbstick axis to an animatable camera parameter (pan, zoom), you have the option of specifying how the Insight VCS plugin should interpret controller axis movement as a standard animation curve. Instead of modifying the value over time, however, the motion curve modifies the value over the controller span, from neutral/center position (0) to maximum position (Max). The following diagram describes this relationship:

The VCS plugin offers the following built-in curve options:

VCS Controller - Button Actions

Action
Parameter
Example

Record

None

Play

None

Rewind

None

Scale Translation

Amount to increment/decrement current translation scale

1.0 [scale up by 1.0] -1.0 [scale down by 1.0]

FOV +/-

Amount to increment/decrement current Focal length

1.0 [increase focal length by 1]

MelCommand

Runs a Maya Mel command or script.

NatNextPrimeLense.mel

ResetOffset

[x y z] Optional - specifies the position to reset camera to, otherwise camera is reset to (0.0,0.0,0.0)

10.0 10.0 0.0 [reset camera offset t o10,0,0]

ToggleAxisAction

Toggles a specified axis between 2 actions. [Axis name],[Action1 Index], [Action1 Params],[Action2 Index],[Action2 Params] The example at right toggles the Y Axis behavior between Dolly In/Out at speed 1.0 with a Cubic Curve and Focal Length at 0.1 speed with a Quartic curve. This action can be used to extend axis functionality without swapping profiles.

Y Axis, 3, 1.0 1, 4, 0.1 2

Virtual Camera Settings

The Insight VCS plugin has several properties that can be used to customize its behavior. The Settings Tab can be used to set these:

VCS General Settings

Setting
Description

Enable Axes

Selectively enable/disable individual mocap movement channels.

Scale Translation

Scale the physical movement (when tracking controller is moved).

Offset Translation

Can be used for 2 purposes : 1. To adjust the center of the physical volume to the virtual scene. 2. To effectively pan/truck/dolly the camera. This value is updated by the thumbstick controls for the Pan/dolly/truck operations

Offset Translation Mode

Affects how Offset Translation is applied to the camera: 0 : Global Translates the camera according to the Maya global coordinate system (global). 1 : Local Translates the camera according to the camera’s coordinate system (local). 2 : LocalOnStart Translates the camera according to the camera’s coordinate system when the camera first moves (stick first moves), then keeps that axis (Does not continuously update the coordinate system).

Scale Updates Offset

Instructs whether changes to Scale Translation update the Offset Translation value in order to keep the camera in the same position (true) or does not affect Offset Translation, resulting in camera position moving to new scaled amount

Smooth Translation

Applies smoothing to the camera position values

Smooth Rotation

Applies smoothing to the camera rotation values

Connection Type

Indicates connection interface to use when connecting to an OptiTrack server application. Options are Multicast and Unicast. This setting must be the same as your OptiTrack server application. Default is Multicast

Sample Rate

Indicates the rate, in frames-per-second (fps), the VCS should sample the mocap server application for 6 DOF __ position/orientation value updates. Use this if necessary to match the playback speed of your scene to ensure consistency of controller pans during timeline playback and non-timeline playback

Maya Camera Settings

A Maya Camera controls how you see the 3D scene. Maya's Camera object allow users the ability to model real-world cameras, including settings such as Focal length, aspect ratio, film format, etc.

Refer to the Maya documentation for more information on Camera Settings.

Other Resources

Please refer to your order confirmation and/or for specific licensing instructions. Additional information on licensing can be found in our.

Create a from you tracking controller's markers.

For more information regarding streaming in Motive, please visit the wiki article.

Open the in Motive's window and set the following settings:

Quick Start Guide
Licensing and Activation FAQ
Data Streaming
Data Streaming Pane
Settings
Insight VCS Support and Supplemental Documentation
Rigid Body
799KB
Insight VCS-Pro Quick Start Guide.pdf
pdf
276KB
Insight VCS-Pro LED Identification Key.pdf
pdf
Click image to enlarge.
A Typical Insight VCS Controller Profile
Controller value modifier curve.
VCS General Settings