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v3.2
v3.2
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  • ANIMATION
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      • Autodesk Maya: OptiTrack Insight VCS Plugin
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      • Autodesk MotionBuilder Plugin
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      • Class: cCameraModule
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    • VRPN Sample
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  • SKELETON MARKER SETS
    • Full Body
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    • Glove Device Setup
      • Manus Glove Setup
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    • Rizzoli Marker Sets
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  • GENERAL TROUBLESHOOTING
    • Licensing Troubleshooting
    • Windows 11 Optimization for Realtime Applications
    • Network Troubleshooting
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Overview
  • Rigid Bodies Basic Settings
  • Rigid Body Creation Properties
  • Visuals
  • Rigid Bodies Advanced Settings
  • Rigid Body Creation Properties
  • Skeletons Basic Settings
  • Skeleton Creation Properties
  • Visuals
  • Skeleton Advanced Settings
  • Visuals

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  1. MOTIVE UI PANES
  2. Settings

Settings: Assets

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Overview

The Assets tab in the application settings panel is where you can configure the creation properties for Rigid Body and Skeleton assets. In other words, all of the settings configured in this tab will be assigned to the Rigid Body and Skeleton that are newly created in Motive.

Rigid Bodies Basic Settings

Rigid Body Creation Properties

Default Name (Default: RigidBody)

You can change the naming convention of Rigid Bodies when they are first created. For instance, if it is set to RigidBody, the first Rigid Body will be named RigidBody when first created. Any subsequent Rigid Bodies will be named RigidBody 001, RigidBody 002, and so on.

Streaming ID

User definable ID. When streaming tracking data, this ID can be used as a reference to specific Rigid Body assets.

Minimum Markers to Boot

The minimum number of markers that must be labeled in order for the respective asset to be booted.

Minimum Markers to Continue

The minimum number of markers that must be labeled in order for the respective asset to be tracked.

Smoothing

Applies double exponential smoothing to translation and rotation. Disabled at 0.

Forward Prediction

Compensate for system latency by predicting movement into the future.

For this feature to work best, smoothing needs to be applied as well.

Visuals

Label

Toggle 'On' to enable. Displays asset's name over the corresponding skeleton in the 3D viewport.

Creation Color

Select the default color a Rigid Body will have upon creation. Select 'Rainbow' to cycle through a different color each time a new Rigid Body is created.

Bone Position History

When enabled this shows a visual trail behind a Rigid Body's pivot point. You can change the History Length, which will determine how long the trail persists before retracting.

Visual

Shows a Rigid Body's visual overlay. This is by default Enabled. If disabled, the Rigid Body will only appear as individual markers with the Rigid Body's color and pivot marker.

Bones

When enabled for Rigid Bodies, this will display the Rigid Body's pivot point.

Marker Constraints

Shows the transparent sphere that represents where an asset first searches for markers, i.e. the Marker Constraints.

Replace Geometry

When enabled and a valid geometric model is loaded, the model will draw instead of the Rigid Body.

Rigid Bodies Advanced Settings

Rigid Body Creation Properties

Deflection Ratio

Allows the asset to deform more or less to accommodate markers that don't fix the model. High values will allow assets to fit onto markers that don't match the model as well.

Skeletons Basic Settings

Skeleton Creation Properties

Straight Arms

Straightens each arm along the line from shoulder to wrist, regardless of the position of the elbow markers.

Straight Legs

Straightens each leg along the line from hip to ankle, regardless of the position of the knee markers.

Feet On Floor

Scales the shin bone length to align the bottom of foot with the floor, regardless of the ankle marker height.

Head Upright

Creates the skeleton with the head upright, removing tilt or bend, regardless of the head marker positions.

Height Marker

Scales the skeleton model so that the top of the head aligns with the top head marker.

Vertical Hand Adjustment

Height offset applied to hands to account for markers placed above the write and knuckle joints.

Visuals

Same as the Rigid Body visuals above:

  • Label

  • Creation Color

  • Bones

  • Marker Constraints

Quality Visual

Changes the color of the skeleton visual to red when there are no markers contributing to a joint.

Skeleton Advanced Settings

Visuals

Bone Orientation

Display Coordinate axes of each joint.

Marker Constraints

Displays the lines between labeled skeleton markers and corresponding expected marker locations.

Marker Lines

Displays lines between skeleton markers and their joint locations.

A list of the default Rigid Body creation properties is listed under the Rigid Bodies tab. These properties are applied to only Rigid Bodies that are newly created after the properties have been modified. For descriptions of the Rigid Body properties, please read through the page.

Note that this is the default creation properties. Asset specific Rigid Body properties are modified directly from the .

A list of the default Skeleton display properties for newly created Skeletons is listed under the Skeletons tab. These properties are applied to only Skeleton assets that are newly created after the properties have been modified. For descriptions of the Skeleton properties, please read through the page.

Note that this is the default creation properties. Asset-specific Skeleton properties are modified directly from the .

Properties: Rigid Body
Properties pane
Properties: Skeleton
Properties pane
Assets tab in Application Settings.