# What's New in Motive 3.1

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## Camera Highlights

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**Full support for PrimeX 120 Cameras.** OptiTrack's longest range, highest resolution camera provides maximum accuracy for huge tracking volumes for a wider variety of training and simulation scenarios, extreme ground or aerial robotic facilities, larger cinematic virtual production studios, and more.&#x20;

Please see the [PrimeX 120 in Depth](https://optitrack.com/cameras/primex-120/) on the [OptiTrack website](https://optitrack.com/) for details.&#x20;
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New **Camera features,** including:

* [Turn off the LED status lights](https://docs.optitrack.com/v3.1/motive-ui-panes/settings/settings-general#numeric-leds-advanced-setting) for all cameras with a single click.
* View camera locations in the [Camera Properties](https://docs.optitrack.com/v3.1/motive-ui-panes/properties-pane/properties-pane-camera) pane.
* Set [custom camera names](https://docs.optitrack.com/v3.1/motive-ui-panes/settings/settings-general#camera-id).
* Use [color camera presets](https://docs.optitrack.com/v3.1/quick-start-guides/quick-start-guide-prime-color-camera-setup#color-camera-presets).

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**USB Cameras**

USB cameras, including Flex series, tracking bars, and Slim3U, are now supported in 3.1.x versions.&#x20;
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#### Continuous Calibration Bumped Camera Settings

As part of the Continuous Calibration settings, the Bumped Camera feature corrects a camera's position in Motive if it is physically bumped in the real 3D space.&#x20;

See [Continuous Calibration (Info Pane)](https://docs.optitrack.com/v3.1/motive/calibration/continuous-calibration-info-pane) for more information.

## Asset Highlights

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**Support for IMU Pucks**

CinePucks and other active IMU pucks are now fully supported in 3.1.x versions. Learn how to fuse the IMU sensor to the puck's rigid body in the [IMU Sensor Fusion](https://docs.optitrack.com/v3.1/motive/imu-sensor-fusion) chapter.
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**BaseStations and active pucks** are now listed in the [Devices pane](https://docs.optitrack.com/v3.1/motive-ui-panes/devices-pane). Select a BaseStation to display its properties. Select an Active Tag device to view and change its properties.  See [Active Marker Tracking](https://docs.optitrack.com/v3.1/active-components/active-marker-tracking) for more details.&#x20;

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**Trained Markersets**

Create Assets from any object that is not a Rigid Body or a pre-defined Skeleton. This allows you to track anything from a jump rope, to a dog, to a flag, and anything in between. Follow the steps in the [Trained Markersets](https://docs.optitrack.com/v3.1/motive/trained-markersets) chapter for more information.
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New **tools on the Builder Pane** allow you to align the pivot of a rigid body with a geometry offset, a second rigid body, or the location of a camera. Check out the [Builder Pane](https://docs.optitrack.com/v3.1/motive-ui-panes/builder-pane) page to learn how.&#x20;

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**6 Rigid Body Skeletons are back!**&#x20;

Find all of our [Rigid Body skeleton markersets](https://docs.optitrack.com/v3.1/markersets/rigid-body-skeleton-markerset) in the *Virtual Reality* templates.
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## Other Highlights

Motive 3.1 provides an array of improvements across the board. Additional[ graphs](https://docs.optitrack.com/v3.1/motive-ui-panes/graph-view-pane), a redesigned [Log Pane](https://docs.optitrack.com/v3.1/motive-ui-panes/log-pane), and enhancements to the [Viewport ](https://docs.optitrack.com/v3.1/motive-ui-panes/viewport)are just a few of the many changes you'll find in this latest release.&#x20;

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**For More Information:**

Visit our website for more detail on the new version:

* What's New: <https://www.optitrack.com/software/motive/>
* Change log and Download link: <https://www.optitrack.com/support/downloads/>
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