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v2.3
v2.3
  • OptiTrack Support Documentation
  • WHAT'S NEW
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Prime Color Setup
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
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        • V120:Duo
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        • V120:Duo and Trio Setup
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
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  • MOTIVE
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    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
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      • Data Types
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      • Data Export: BVH
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    • Data Streaming
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    • Tracking Bar Coordinate System
      • Transforming Coordinate System: Global to Local
  • MOTIVE UI PANES
    • Application Settings
      • Settings: Live Reconstruction
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        • Skeletons
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      • Settings: Camera
    • Mouse and Keyboard
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      • Marker Name XML Files
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      • Properties Pane: Camera
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      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
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      • Properties Pane: Take
      • Properties Pane: eSync2
    • Reference View pane
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  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
      • Prime Color Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • Navigation Controller Guide
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
      • Camera SDK Classes
        • Class: cCameraGroupFilterSettings
        • Class: cCameraGroupMarkerSizeSettings
        • Class: cCameraGroupPointCloudSettings
        • Class: cCameraModule
        • Class: cRigidBodySettings
        • Class: cRigidBodySolutionTest
        • Class: cTTAPIListener
        • Class: cUID
  • MARKER SETS
    • Full Body
      • Baseline (37)
      • Baseline + Hinged Toe (41)
      • Baseline + Hinged Toe, with Headband (41)
      • Baseline + 13 Additional Markers (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Hinged Toe + Fingers (49)
      • Baseline + 11 Additional Markers + Fingers (54)
      • Manus Glove Setup
    • Upper
      • Baseline Upper (25)
      • Baseline Upper Body + Fingers (33)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left and Right Hand (11)
      • Active Finger Marker Set
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Troubleshooting
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • C3D Export
  • C3D Axes
  • Notes on Timecode Export
  • Streaming to Visual3D
  • V3S: Correcting Sync Offset

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  1. MOVEMENT SCIENCES

For Visual3D Users

PreviousRizzoli Marker SetsNextVIRTUAL REALITY

Last updated 2 years ago

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This page contains useful information for users who are outputting motion capture data from Motive into Visual3D.

For more information on Visual3D: C-Motion wiki

C3D Export

Tracking data can be exported into the C3D file format. C3D (Coordinate 3D) is a binary file format that is widely used especially in biomechanics and motion study applications. Recorded data from external devices, such as force plates and NI-DAQ devices, will be recorded within exported C3D files. Note that common biomechanics applications use a Z-up right-hand coordinate system, whereas Motive uses a Y-up right-hand coordinate system. More details on coordinate systems are described in the later section. Find more about C3D files from https://www.c3d.org.

General Export Options

Option
Description

Frame Rate

Number of samples included per every second of exported data.

Start Frame

Start frame of the exported data. You can either set it to the recorded first frame of the exported Take or to the start of the working range, or scope range, as configured under the Control Deck or in the Graph View pane.

End Frame

End frame of the exported data. You can either set it to the recorded end frame of the exported Take or to the end of the working range, or scope range, as configured under the Control Deck of in the Graph View pane.

Scale

Apply scaling to the exported tracking data.

Units

Sets the length units to use for exported data.

Axis Convention

Sets the axis convention on exported data. This can be set to a custom convention, or preset convetions for exporting to Motion Builder or Visual3D/Motion Monitor.

X Axis Y Axis Z Axis

Allows customization of the axis convention in the exported file by determining which positional data to be included in the corresponding data set.

C3D Specific Export Options

Options
Descriptions

Use Zero Based Frame Index

C3D specification defines first frame as index 1. Some applications import C3D files with first frame starting at index 0. Setting this option to true will add a start frame parameter with value zero in the data header.

Export Unlabeled Markers

Includes unlabeled marker data in the exported C3D file. When set to False, the file will contain data for only labeled markers.

Export Finger Tip Markers

Includes virtual reconstructions at the finger tips. Available only with Skeletons that support finger tracking (e.g. Baseline + 11 Additional Markers + Fingers (54))

Use Timecode

Includes timecode.

Rename Unlabeled As _000X

Unlabeled markers will have incrementing labels with numbers _000#.

Marker Name Syntax

Choose whether the marker naming syntax uses ":" or "_" as the name separator. The name separator will be used to separate the asset name and the corresponding marker name in the exported data (e.g. AssetName:MarkerLabel or AssetName_MarkerLabel or MarkerLabel).

C3D Axes

Common Conventions

Since Motive uses a different coordinate system than the system used in common biomechanics applications, it is necessary to modify the coordinate axis to a compatible convention in the C3D exporter settings. For biomechanics applications using z-up right-handed convention (e.g. Visual3D), the following changes must be made under the custom axis.

  • X axis in Motive should be configured to positive X

  • Y axis in Motive should be configured to negative Z

  • Z axis in Motive should be configured to positive Y.

This will convert the coordinate axis of the exported data so that the x-axis represents the anteroposterior axis (left/right), the y-axis represents the mediolateral axis (front/back), and the z-axis represents the longitudinal axis (up/down).

MotionBuilder Compatible Axis Convention

This is a preset convention for exporting C3D files for use in Autodesk MotionBuilder. Even though Motive and MotionBuilder both use the same coordinate system, MotionBuilder assumes biomechanics standards when importing C3D files (negative X axis to positive X axis; positive Z to positive Y; positive Z to positive Y). Accordingly, when exporting C3D files for MotionBuilder use, set the Axis setting to MotionBuilder Compatible, and the axes will be exported using the following convention:

  • Motive: X axis → Set to negative X → Mobu: X axis

  • Motive: Y axis → Set to positive Z → Mobu: Y axis

  • Motive: Z axis → Set to positive Y → Mobu: Z axis

Notes on Timecode Export

There is an known behavior where importing C3D data with timecode doesn't accurately show up in MotionBuilder. This happens because MotionBuilder sets the subframe counts in the timecode using the playback rate inside MotionBuilder instead of using the rate of the timecode. When this happens you can set the playback rate in MotionBuilder to be the same as the rate of the timecode generator (e.g. 30 Hz) to get correct timecode. This happens only with C3D import in MotionBuilder, FBX import will work fine without the change to the playback rate.

Streaming to Visual3D

Streaming tracking data into the Visual3D requires 2-step pipelines. Motive streams tracking data first into the Visual3D Server, and then from this application the data is streamed into Visual3D.

On Motive

When streaming into Visual3D Server, set the stream Visual3D Compatible to true in the Data Streaming Pane. This will modify the axis of the streamed data. This setting is configured as the advanced setting by default. Click Show Advanced to bring up this setting.

Advanced Settings

The For Visual3D Users contains advanced settings that are hidden by default. Access these settings by going to the menu on the top-right corner of the pane and clicking Show Advanced and all of the settings, including the advanced settings, will be listed under the pane.

The list of advanced settings can also be customized to show only the settings that are needed specifically for your capture application. To do so, go the pane menu and click Edit Advanced, and uncheck the settings that you wish to be listed in the pane by default. One all desired settings are unchecked, click Done Editing to apply the customized configurations.

On Visual3D Server/Visual3D

Please refer to Visua3D docmentation for more information about the receiving streamed data in visual 3D. For more info: Visual3D Server to Visual3D.

V3S: Correcting Sync Offset

The following pipeline commands can be used in Visual3D to accommodate systematic synchronization offset frames between recorded mocap tracking data and another data. Save and import these commands into the Visual3D pipeline dialogue to execute the commands. For more information on Visual3D pipeline commands, refer to the c-motion wiki (https://www.c-motion.com/v3dwiki/index.php/Visual3D_Pipeline).

For a Single C3D

Prompt_For_Pipeline_Parameter_Value
/PIPELINE_PARAMETER_NAME=FRAME_OFFSET
/PROMPT=Please enter the frame offset, at POINT rate.
! /DATA_TYPE=
! /DEFAULT_VALUE=
! /USE_POSSIBLE_VALUES=FALSE
! /POSSIBLE_VALUES=
! /USE_UNITS=FALSE
! /DEFAULT_UNITS=
! /USE_POSSIBLE_UNITS=FALSE
! /POSSIBLE_UNITS=
! /CONVERSIONS=
;

Set_Use_Processed_Analog
 /USE_PROCESSED=TRUE
;

Shift_Frames
/SIGNAL_TYPES=ANALOG
! /SIGNAL_FOLDER=ORIGINAL
! /SIGNAL_NAMES=
! /RESULT_FOLDER=PROCESSED
! /RESULT_SUFFIX=
 /FRAME_SHIFT=-&::FRAME_OFFSET
 /REPLACEMENT_VALUE=0
;
Recalc
;

For Multiple C3D Trials

File_New

;

File_Open
! /FILE_NAME=
! /SUFFIX=
 /SET_PROMPT=File .C3D files with data offsets
 /FILTER=c3d
;

Set_Pipeline_Parameter_To_List_Of_Tagged_Files
/PARAMETER_NAME=FILE_LIST
/TAG_NAME=ALL_FILES
! /GET_CURRENT_SELECTED_FILES=false
! /USE_SHORT_FILENAMES=false
;

Set_Use_Processed_Analog
 /USE_PROCESSED=TRUE
;

Switch_to_Event_Processing_Mode

;

For_Each
/ITERATION_PARAMETER_NAME=FRAME_OFFSET_CYCLE
! /ITERATION_PARAMETER_COUNT_NAME=
 /ITEMS=::FILE_LIST
;

Select_Active_File
/FILE_NAME=::FRAME_OFFSET_CYCLE
! /QUERY=
;

Pipeline_Breakpoint
/PAUSE_MESSAGE=Confirm the exact number frame count offset between the POINT and ANALOG data for the current file.
Click "Resume Pipeline" when ready.
;

Prompt_For_Pipeline_Parameter_Value
/PIPELINE_PARAMETER_NAME=FRAME_OFFSET
/PROMPT=Please enter the frame offset, at POINT rate. NEGATIVE offset = Late ANALOG data
! /DATA_TYPE=
! /DEFAULT_VALUE=
! /USE_POSSIBLE_VALUES=FALSE
! /POSSIBLE_VALUES=
! /USE_UNITS=FALSE
! /DEFAULT_UNITS=
! /USE_POSSIBLE_UNITS=FALSE
! /POSSIBLE_UNITS=
! /CONVERSIONS=
;

Evaluate_Expression
/EXPRESSION=(PARAMETERS::ANALOG::RATE/PARAMETERS::POINT::RATE)
! /SIGNAL_TYPES=
! /SIGNAL_FOLDER=ORIGINAL
! /SIGNAL_NAMES=
! /RESULT_TYPES=DERIVED
! /RESULT_FOLDERS=PROCESSED
 /RESULT_NAME=RATE_RATIO
! /APPLY_AS_SUFFIX_TO_SIGNAL_NAME=FALSE
;

Shift_Frames
/SIGNAL_TYPES=ANALOG
! /SIGNAL_FOLDER=ORIGINAL
! /SIGNAL_NAMES=
! /RESULT_FOLDER=PROCESSED
! /RESULT_SUFFIX=
 /FRAME_SHIFT=::FRAME_OFFSET&*&DERIVED::PROCESSED::RATE_RATIO
 /REPLACEMENT_VALUE=0
;

Recalc

;
Visual3D biomechanics analysis software provided by C-Motion.
C3D export setting for applications using z-up right-handed coordinate systems.
C3D export MotionBuilder compatible axis setting
Data streaming settings of Motive for outputting data into Visual3D.