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v2.3
v2.3
  • OptiTrack Support Documentation
  • WHAT'S NEW
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Prime Color Setup
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        • Adjusting Global Origin for Tracking Bars
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  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
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    • OptiTrack Unity Plugin
      • Unity: HMD Setup
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  • ACTIVE COMPONENTS
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  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
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  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
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  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
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  • VIRTUAL REALITY
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  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
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      • NatNet: RebroadcastMotiveData Sample
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      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
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      • Motive API Camera Calibration
    • Camera SDK
      • Camera SDK Classes
        • Class: cCameraGroupFilterSettings
        • Class: cCameraGroupMarkerSizeSettings
        • Class: cCameraGroupPointCloudSettings
        • Class: cCameraModule
        • Class: cRigidBodySettings
        • Class: cRigidBodySolutionTest
        • Class: cTTAPIListener
        • Class: cUID
  • MARKER SETS
    • Full Body
      • Baseline (37)
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      • Baseline + Hinged Toe, with Headband (41)
      • Baseline + 13 Additional Markers (50)
      • Biomech (57)
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    • Full Body + Fingers
      • Baseline + Hinged Toe + Fingers (49)
      • Baseline + 11 Additional Markers + Fingers (54)
      • Manus Glove Setup
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      • Conventional Upper (27)
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      • Baseline Lower (20)
      • Helen Hayes Lower (19)
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    • Hand and Fingers
      • Left and Right Hand (11)
      • Active Finger Marker Set
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Troubleshooting
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Audio Recording/Playback
  • Audio Settings
  • Audio Recording Steps
  • Audio Playback Steps
  • Device Format
  • Audio Export
  • External Audio Capture
  • Suggested Capture Devices

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  1. MOTIVE

Audio Recording

PreviousCamera Video TypesNextMotive HotKeys

Last updated 2 years ago

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It is heavily recommended that you use another audio capture software with timecode to capture and synchronize audio data. Audio capture in Motive is for reference only and is not intended to perfectly align to video or motion capture data.

Take scrubbing is not supported to align with audio recorded within Motive. If you would like the audio to be closely in reference to video and motion capture data, you must play the take from the beginning.

Recorded audio files can be played back from a captured Take or be exported into a WAV audio files. This page details how to record and playback audio in Motive. Before using an audio input device (microphone) in Motive, first make sure that the device is properly connected and configured in Windows.

Audio Recording/Playback

Audio Settings

In Motive, audio recording and playback settings can be accessed from the tab → Audio Settings.

Audio Recording Steps

  1. In Motive, open the Audio Settings, and check the box next to Enable Capture.

  2. Select the audio input device that you want to use.

  3. Press the Test button to confirm that the input device is properly working.

  4. Make sure the device format of the recording device matches the device format that will be used in the playback devices (speakers and headsets). This is very important as the recorded audio would not playback if these formats do not match. Most speakers have at least 2 channels, so an input device with 2 channels should be used for recording.

  5. Capture the Take.

Audio Playback Steps

  1. In Motive, open a Take that includes audio recordings.

  2. To playback recorded audio from a Take, check the box next to Enable Playback.

  3. Select the audio output device that you will be using.

  4. Make sure the configurations in Device Format closely matches the Take Format. This is elaborated further in the section below.

  5. Play the Take.

Device Format

In order to playback audio recordings in Motive, audio format of recorded sounds MUST match closely with the audio format used in the output device. Specifically, communication channels and frequency of the audio must match. Otherwise, recorded sound will not be played back.

The recorded audio format is determined by the format of a recording device that was used when capturing Takes. However, audio formats in the input and output devices may not always agree. In this case, you will need to adjust the input device properties to match the take.

Device's audio format can be configured under the Sound settings in Windows. In Sound settings (accessed from Control Panel), select the recording device, click on Properties, and the default format can be changed under the Advanced Tab, as shown in the image below.

Audio Export

External Audio Capture

There are a variety of different programs and hardware that specialize in audio capture. A not very exhaustive list of examples can be seen below.

  • Tentacle Sync TRACK E

  • Adobe Premiere

  • Avid Media Composer

  • Etc...

In order to capture audio using a different program, you will need to connect both the motion capture system (through the eSync) and the audio capture device to timecode data (and possibly genlock data). You can then use the timecode information to synchronize the two sources of data for your end product.

Suggested Capture Devices

The following devices are internally tested and should work for most use cases for reference audio only:

  • AT2020 USB

  • MixPre-3 II Digital USB Preamp

Audio capture within Motive, does not natively synchronize to video or motion capture data and is intended for reference audio only. If you require synchronization, please use an external device and software with timecode. See below for suggestions for .

Recorded audio files can be exported into WAV format. To export, right-click on a Take from the and select Export Audio option in the context menu.

For more information on synchronizing external devices, read through the page.

Data pane
Synchronization
External Audio Capture
Tools
Exporting recorded audio in Motive.