Settings: Views

2D Display Options

Camera Health Info

Displays various assessments of camera health over the 2D camera views, for troubleshooting performance issues. If any performance issues is detected, corresponding problem will be listed at the bottom of the 2D camera view.

Reticles

When enabled, renders a crosshair on top of the 2D camera views, which can be useful for camera aiming.

Masks

Enables displaying masked area on the 2D camera views, in red.

Backproject Markers

Enables markers selected from the 3D Perspective View to be also highlighted with yellow crosshairs in the 2D camera view, based on calculated position. Crosshairs that are not directly over the marker tend to indicate occlusion or poor camera calibration.

Marker Filter

When enabled, filtered reflections will be labeled with the corresponding object filters in the 2D camera view.

Marker Coordinates

Displays 2D coordinate of the detected object centroids within the captured image, in pixels.

Marker Centroids

Displays crosshairs on marker centroids in the 2D view.

Marker Boundaries

Displays a box around each marker, indicating its calculated edges after the brightness threshold.

Marker Circularity

Displays the roundness of an object. A value of 1 indicates maximum roundness, while a value of 0 indicates no roundness.Pixel inspector enabled in 2D view

Marker Aspect Ratio

Displays the ratio of object width to object height as a decimal, resolved to .01 pixel.

Marker Size

Displays the area of the object in pixels, accurate to .01 pixel.

Marker Label

Displays the pre-identified labels assigned to 2D objects for initial tracking from frame to frame.

Pixel Inspection

Displays X,Y coordinates for cursor location when hovering over a camera, and pixel brightness for selected pixels when a region is drag-selected. Inspecting pixel brightness can be useful during camera focusing, tuning, and aiming.

Texture Streaming

Disables or enables texture streaming of reference videos on the 2D camera viewport.

Visual FPS Target

Sets a maximum frame display rate for the 2D camera view.

Background Color

Selects the color to display in the viewport between camera panes.

Camera Info

Enables text overlay of pertinent camera information on the 2D Multi Camera view panes. Displayed information includes image mode, time, data rate, frame ID, visual FPS, number of objects, camera serial, exposure value, threshold value, IR intensity value, internal temperature, and camera sync mode.

Distortion Map

Show Distortion

Displays each camera’s lens distortion map.

Overlay Color

Selects the color of the lens distortion map display.

Overlay Transparency

Selects the transparency percentage for the lens distortion map.

Overlay Resolution

Selects the level of details for displaying the lens distortion. More specifically, it sets number of distortion grids on the width and height of the distortion map.

Show as Predistortion

Selects whether the map is shown as pre-distorted or distorted.

Multi-Camera 2D Display

Display Mode

Sets levels of details for the markers displayed in the multi-camera 2D view. Available modes are Frame Buffer, Marker Centers, and Automatic LOD modes. Default is Automatic LOD.

  • Automatic LOD switches between Frame Buffer mode and Marker Centers mode depending on the zooming of the 2D camera view, or the LOD threshold setting.

  • Frame Buffer mode pushes the entire camera frame to the video card for scaling and display. It provides verbose information on detected reflections and centroids, but it is data intensive at the same time.

  • Marker centers mode merely defines a white circle of the rough size and shape of the marker as it would appear. More specifically, it displays the reflections by its size and location and is significantly less hardware intensive.

Pane Gap

The distance between 2D Multi View camera panes, in pixels.

LOD Threshold

The size, zoom percentage, at which the system switches between Marker Centers and Frame Buffer mode.

Raster Priority

Defines the update rate for the camera pixel data shown in the 2D camera views. The priority value ranges from 1 - 6, and a higher priority indicates a higher rate of update.

3D Display Options

Camera Names

Displays the camera model, serial, and master/slave status above and below camera objects.

Text Size

Adjusts the size of the camera name text.

Solid Cameras

Setting this to true disables camera object transparency in the 3D Perspective View.

Labeled Marker Color

Sets the color for labeled markers in the 3D view port.

Active Marker Color

Sets the color for active markers in the 3D viewport.

Unlabeled Marker Color

Sets the color for Unlabeled markers in the 3D view port.

Selection Color

Sets the color of selections in the 3D view port.

Marker History

Displays a history trail of marker positions over time.

Selected History Only

Determines whether marker history will be shown for selected markers or all markers.

Assigned Markers

Enables or disables display of assigned markers (also called solved, expected marker positions) on rigid body or skeleton assets

Show Marker Count

Displays the number of markers detected by the system as well as the number of markers selected at the bottom right corner of the perspective view.

Show Marker Labels

Displays marker labels for selected markers in the perspective view.

Show Timecode

Enables or disables timecode values displayed on the 3D viewport. Timecode will be available only when the timecode signal is inputted through the eSync.

Show Marker Infos

When this is set to true. 3D positions and estimated diameter of selected markers will be displayed on the 3D viewport.

Display mode

Toggles camera numbers on and off in the 3D Perspective View.

Marker Diameter

Determines whether marker sizes in the 3D Perspective View are represented by the calculated size or overwritten with a set diameter.

Diameter (mm)

Sets the diameter in millimeters for marker sizes in the 3D Perspective View, if Marker Diameter is set to Set Diameter.

Background Color

Selects the background color displayed in the 3D Perspective View.

Fog Effect

Turns a gradient “fog” effect on in the 3D Perspective View.

OptiTrack Logo

Overlays the OptiTrack logo over top of the 3D Perspective View.

Grid Color

Selects the color of the ground plane grid in the 3D Perspective View.

Grid Transparency

Selects the level of transparency applied to the ground plane grid in the 3D Perspective View.

Grid Size

Selects the size of the ground plane grid in the 3D Perspective View. Specifically, it sets the number of grids (20cm x 20cm) along the positive and negative direction in both the X and Z axis.

Coordinate Axis

Displays the coordinate axis in the 3D view port.

Video Overlay Display FPS

Controls of often scene video overlays are updated for display.

Undistort Video Overlay

Removes distortions from the grid when displaying the video distortion overlay in the reference video.

Show Tracked Rays

Displays tracked rays in the view port. Tracked rays are marker rays with residual values less than the Maximum Residual setting from the reconstruction pane. In other words, tracked rays are marker rays that are contributing to 3D reconstructions.

Show Untracked Rays

Displays the untracked rays in the view port. Untracked rays are the rays which start from each camera and goes through the detected 2D centroids, but fails to be reconstructed in the 3D space. When there are several untracked rays in the capture, it is usually a sign of bad calibration or extreme reconstruction settings.

Show Missing Rays

Displays the missing rays in the view port. Missing rays form when tracking a rigid body or a skeleton, and it indicates expected marker rays that are not detected from the camera view but expected from the rigid body or the skeleton solve.

Show Two Marker Distance

Enabling this will display distance between two markers in the Perspective View pane. Two markers must be selected to calculate the distance.

Show Three Marker Angle

Enabling this will measure an angle formed by three markers in the Perspective View pane. Three markers must be selected, and the calculated angle will follow the selection order. When all three markers are selected at once, the widest angle will be measured.

Show Marker Colors

When labeled, each skeleton marker is colored as defined in the corresponding markerset template. Enabling this setting will color the markers for better identification of the marker labels.

Show Marker Sticks

Setting this to true will show marker sticks on skeleton assets for clearer identification of skeleton markers and segments in each individual actor. Setting this to true will reveal marker sticks in 3D data.

Ray Options

Show Selected Residual

Displays the offset distance between rays converging into a marker. The residual value will be displayed on top of the view pane. Note that ray information will be displayed only in the 2D data.

Tracked Ray Color

Sets the color for Tracked Rays in the 3D Perspective View.

Untracked Ray Color

Sets the color for untracked Rays in the 3D Perspective View.

Missing Ray Color

Sets the color for Missing Rays in the 3D Perspective View.

Tracked Ray Transparency

Sets the level of transparency for Tracked Rays.

Untracked Ray Transparency

Sets the level of transparency for Untracked Rays.

Missing Ray Transparency

Sets the level of transparency for Missing Rays.

Missing Ray Threshold

Sets the distance in millimeters that a 2D marker must be from an expected location before declaring the marker missing.

Graphs

Color Scheme

Toggles the theme for the timeline playback graph between light and dark.

Background Color

Specifies the background color for the timeline playback graph.

Autoscale

Automatically scales trajectory graphs in the Timeline pane.

Preferred Live Layout

Preferred Layout to be used for the Live mode graph pane.

Preferred Edit Layout

Preferred Layout to be used for the Edit mode graph pane.

Scope Duration

This setting sets the time scope of the plotted graphs in Live mode. By default, this is set to 1000, which means 1000 captured frames of past tracking history will be plotted in Live mode. You can increase this to plot more history data or decrease it to zoom into the tracking history.

Reference View Options

Show Markers

Overlays markers in the reference video when this setting is set to true.

Show Skeletons

Overlays skeletons in the reference video when this setting is set to true.

Show Rigid Bodies

Overlays rigid bodies in the reference video when this setting is set to true.

Show Distortion Grid

Displays reference camera distortion grid in the reference view.

Lock Aspect Ratio

Keeps the aspect ratio constant for reference videos.

Split Horizontal

When set to true, multiple reference view is divided into multiple columns in the reference view pane.

Devices Pane

Maximum Exposure Display

Controls the maximum value of the exposure slider in Devices pane.

Calibration Pane Options

This section covers through the display options for the calibration features. In previous releases, these options existed in the Calibration pane.

Panel Output

Default: Standard. Decides whether the calibration process is displayed in a list format or a grid format. Grid format allows more camera progresses to be seen in the pane.

Status Ring

Default: Visualize. Enables the Status Indicator Ring to glow during calibration in order to display the wanding process.

Solver Visualizations

Default: Show. This toggles the display of wand samples and point cloud calibration visuals in the 2D and 3D view. If you're running on a lower end machine or graphics card with a large system, it is best to turn this feature off. The visual display will in fact eat up some computing power you may want reserved for getting quicker calibration results.

Lens Distortion

Default: Show. Use this to toggle the display of the lens distortion solution results in the 2D view. The lens distortion will be represented by a square grid that maps the distortion.

Cameras

Default: Show. This toggles the display of the cameras during the solve.

Wanding Projection

Default: Show. This toggles the display of wand samples projected in the 3D view. Turn this off if you're calibrating a very large system.

Projection Error

Default: Show. This toggles the display of error, reported as a color in the projected wand samples and markers. The wand samples will have a color between blue (good sample) and red (poor sample). Make sure the samples you collect are mostly good samples. As will all visual feedback, it may be a good idea to turn this off if you're calibrating a larger system.

Residual Error

Default: 6 mm. Set the tolerance for the reported error in the projected marker sample during calibration.

Wand Error

Default: 8 mm. This sets the tolerance for the reported error in the projected wand sample.

Sample Spacing

Default: 1. Use this to increase the spacing between displayed samples that are projected in the 3D view. Increasing this will skip more samples but will make the visual wand projections easier to see.

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