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v2.3
v2.3
  • OptiTrack Support Documentation
  • WHAT'S NEW
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Prime Color Setup
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • V120:Duo
        • V120:Trio
        • V120:Duo and Trio Setup
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Camera Network Setup
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and Activation
    • Motive Basics
    • Calibration
      • Continuous Calibration
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
    • Tracking Bar Coordinate System
      • Transforming Coordinate System: Global to Local
  • MOTIVE UI PANES
    • Application Settings
      • Settings: Live Reconstruction
      • Settings: General
      • Settings: Views
      • Settings: Assets
        • Skeletons
        • Rigid Body
      • Settings: Camera
    • Mouse and Keyboard
    • Assets Pane
    • Builder Pane
    • Calibration Pane
    • Control Deck
    • Data Pane
    • Data Streaming Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Marker Sets Pane
      • Marker Name XML Files
    • Measurement Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: eSync2
    • Reference View pane
    • Status Panel
    • Toolbar/Command Bar
    • Viewport
  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
      • Prime Color Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • Navigation Controller Guide
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
      • Camera SDK Classes
        • Class: cCameraGroupFilterSettings
        • Class: cCameraGroupMarkerSizeSettings
        • Class: cCameraGroupPointCloudSettings
        • Class: cCameraModule
        • Class: cRigidBodySettings
        • Class: cRigidBodySolutionTest
        • Class: cTTAPIListener
        • Class: cUID
  • MARKER SETS
    • Full Body
      • Baseline (37)
      • Baseline + Hinged Toe (41)
      • Baseline + Hinged Toe, with Headband (41)
      • Baseline + 13 Additional Markers (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Hinged Toe + Fingers (49)
      • Baseline + 11 Additional Markers + Fingers (54)
      • Manus Glove Setup
    • Upper
      • Baseline Upper (25)
      • Baseline Upper Body + Fingers (33)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left and Right Hand (11)
      • Active Finger Marker Set
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Troubleshooting
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Trim Tails
  • Trim Size
  • Fill Gaps
  • Settings
  • Filter Cutoff Frequency
  • Swap Fix

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  1. MOTIVE UI PANES

Edit Tools Pane

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Last updated 2 years ago

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In Motive, the Edit Tools pane can be accessed under the or by clicking icon on the main toolbar.

The Edit Tools pane contains the functionality to modify 3D data. Four main functions exist: trimming trials, filling gaps, smoothing trajectories and swapping data points. Trimming trials refers to the clearing of data points before and after a gap. Filling gaps is the process of filling in a markers trajectory for each frame that has no data. Smoothing trajectories filters out unwanted noise in the signal. Swapping allows two markers to swap their trajectories.

Read through the page to learn about utilizing the edit tools.

Trim Tails

Trim on Selected

Trim on Selected trims selected trajectories within the selected time region. Gaps outside the selected time region are not trimmed. Trajectories that are not selected are untouched.

Trim on All

Trim on All trims all trajectories within the selected time region. Gaps outside the selected time region are not trimmed.

Trim Size

Leading

Default: 3 frames. The Trim Size Leading defines how many data points will be deleted before a gap.

Trailing

Default: 3 frames. The Trim Size Trailing defines how many data points will be deleted after a gap.

Smart Trim

Default: OFF. The Smart Trim feature automatically sets the trimming size based on trajectory spikes near the existing gap. It is often not needed to delete numerous data points before or after a gap, but there are some cases where it's useful to delete more data points in case jitters are introduced from the occlusion. When enabled, this feature will determine whether each end of the gap is suspicious with errors, and delete an appropriate number of frames accordingly. Smart Trim feature will not trim more frames than the defined Leading and Trailing value.

Minimum segment size

Default: 5 frames. The Minimum Segment Size determines the minimum number of frames required by a trajectory to be modified by the trimming feature. For instance, if a trajectory is continuous only for a number of frames less than the defined minimum segment size, this segment will not be trimmed. Use this setting to define the smallest trajectory that gets.

Gap size threshold

Default: 2 frames. The Gap Size Threshold defines the minimum size of a gap that is affected by trimming. Any gaps that are smaller than this value are untouched by the trim feature. Use this to limit trimming to only the larger gaps. In general it is best to keep this at or above the default, as trimming is only effective on larger trajectories.

Fill Gaps

Find Previous

Find Previous searches through the selected trajectory and highlights the range and moves the cursor to the center of a gap before the current frame.

Find Next

Find Next searches through the selected trajectory and highlights the range and moves the cursor to the center of a gap after the current frame.

Fill Selected

Fills the currently selected gap.

Fill All

Fills all gaps in the currently selected track.

Fill Everything

Fills all gaps in all tracks of the timeline.

Settings

Max Gap Size

The maximum size, in frames, that a gap can be for Motive to fill. Raising this will allow larger gaps to be filled. However, larger gaps may be more prone to incorrect interpolation.

Interpolation

Fill Target

Smooth Selection

Applies smoothing to the selected portion of the track.

Smooth Track

Applies smoothing to all frames of the track.

Smooth All Tracks

Applies smoothing to all frames on all tracks of the current selection in the timeline.

Filter Cutoff Frequency

Max. Freq (Hz)

Determines how strongly your data will be smoothed. The lower the setting, the more smoothed the data will be. High frequencies are present during sharp transitions in the data, such as foot-plants, but can also be introduced by noise in the data. Commonly used ranges for Filter Cutoff Frequency are 7-12 Hz, but you may want to adjust that up for fast, sharp motions to avoid softening transitions in the motion that need to stay sharp.

Swap Fix

Find Previous

Jumps to the most recent detected marker swap.

Find Next

Jumps to the next detected marker swap.

Markers to Swap

Selects the markers to be swapped.

Apply Swap

Swaps two markers selected in the Markers to Swap

Sets which interpolation method to be used. Available patterns are constant, linear, cubic, pattern-based, and model-based. For more information, read page

When using the interpolation to fill gaps on a marker's the trajectory, Other reference markers are selected alongside the target marker to interpolate. This Fill Target drop-down menu specifies which marker among the selected markers to set as the target marker to perform the pattern-base interpolation.

Data Editing
pattern-base
Data Editing
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