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v3.0
v3.0
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.0
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • Duo 3
        • Trio 3
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and Activation
    • Motive Basics
    • Calibration
      • Continuous Calibration
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • UE5.1 Live Link Retarget External Workaround
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows 10 Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Network Troubleshooting
    • Authenticating Cameras Without an Internet Connection
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Overview
  • Motive Data Streaming Setup (Server)
  • Streaming Settings
  • Plugins
  • Downloading the Plugins
  • Wireless Multiplayer Setup

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  1. PLUGINS
  2. Autodesk MotionBuilder

Autodesk MotionBuilder Plugin

PreviousAutodesk MotionBuilderNextAutodesk MotionBuilder: OptiTrack Skeleton Plugin

Last updated 2 years ago

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Overview

The OptiTrack MotionBuilder Plugin is a collection of MotionBuilder devices, scripts, and samples used for working with OptiTtrack Motive data inside MotionBuilder. The device plugins allow users to stream Motive Live or .tak data into MotionBuilder. This page is designed to help you get started with the general download and setup process, and organize the three MotionBuilder plugin pages for quick reference.

Included Plugins:

  • OptiTrack - Skeleton

  • OptiTrack - Optical

  • OptiTrack - Insight VCS

Motive Data Streaming Setup (Server)

First, you'll want to follow the instructions below to set up the data streaming settings in Motive. Once this is configured, Motive will be broadcasting tracking data onto a designated network interface where client applications can receive them.

Streaming Settings

  • Enable - Turn on the Enable setting at the top of the NatNet section.

  • Local Interface - Choose the desired IP network address from this dropdown to stream data over.

    • Loopback

      • This is the local computer IP address (127.0.0.1 or Localhost).

      • Used for streaming data locally on the PC you are running Motive on that does not interact with the LAN.

      • Good option for testing network issues.

    • 192.168.0.1x (typical, but may be different depending on which interface is used to establish a LAN connection)

      • This IP address is the interface of the LAN either by Wi-Fi or Ethernet.

      • This will be the same address the Client application will use to connect to Motive.

  • Transmission Type

    • For streaming over a Wi-Fi network, setting the Transmission Type to Unicast is strongly advised.

  • Select desired data types to stream under streaming options:

    • Rigid Bodies - Enabled (required).

    • Skeletons - Optional for Skeleton tracking.

    • Markers (Labeled, Unlabled, Asset) - Disabled for HMDs (advised).

    • Devices - Disabled.

  • Skeleton Coordinates

    • Set to Local.

  • Bone Naming Convention

    • When streaming Skeletons, set to FBX.

Additional Tips

  • For best results, it is advised to run Motive and MotionBuilder separately on different computers, so that they are not competing for processing resources.

  • When streaming the data over a Wi-Fi network, Unicast transmission must be used.

  • In order to stream data from the Edit mode, a capture-recording must be playing back in Motive.

Plugins

OptiTrack - Skeleton

The OptiTrack Skeleton Device allows to you map Motive 6DOF Skeleton joint angle data directly onto a MotionBuilder character

OptiTrack - Optical

The OptiTrack Optical Plugin device allows to you to map motion capture (optical) data onto an animated character within MotionBuilder.

OptiTrack - Insight VCS

The Virtual Camera device is specifically designed for creating a Virtual Camera in MotionBuilder. You can use the Insight VCS device with standard OptiTrack applications such as Motive, or you can use the device in "Universal" mode, which works with generic MotionBuilder Optical or RigidBody objects, allowing you to use the Insight VCS device with alternative motion capture systems that support optical or rigid body devices in MotionBuilder.

Downloading the Plugins

Step 1. Installer Wizard

  1. Double click the OptiTrack MotionBuilder Plugin .exe file to open the install wizard.

  2. Once the install wizard is open click Next.

  3. Then read through the End User License Agreement and select I accept the terms in the license agreement then click Next.

  4. The next step is to select the version of the plugin that matches the version of MotionBuilder you have. Typically this should already auto-detect which version you have installed on your computer. However, if all have a red 'x', click the dropdown menu for the appropriate version and select This feature will be installed on local hard drive.. Then click Next.

  5. Click Install _and then Yes'_ for the installation to begin.

Wireless Multiplayer Setup

When setting up multiplayer games on wireless clients, it is more beneficial for each client to make direct connection to both the tracking-server (Motive) and the game-server, rather than rebroadcasting the streamed tracking data through the game-server. Then, any of the game related actions that interacts with the tracking data can be processed on the game-server, and this server can send out the corresponding updates to the wireless clients. This allows the wireless clients to only receive both the tracking data or updates without having to send back any information; in other words, minimizing the number of data transfers needed. If wireless clients are sending data there will be a minimum of two transfers on the wireless network, and each transfer of data through wireless network is at risk of latency or lost packets.

For basic instructions on setting up a motion capture system, please refer to the guide.

Open the in Motive's Settings window and set the following settings:

For additional information on data streaming in general, read through the page.

After downloading the from the OptiTrack website, follow the steps below for a successful install.

Getting Started
Data Streaming Pane
Data Streaming
MotionBuilder plugin
Video Tutorial for all Motionbuilder plugins. For more information, please visit the individual pages for each of the plugins.
Broadcast Frame Data set to true for streaming.
OptiTrack MotionBuilder Plugins view in MotionBuilder in the Asset Browser tab under Devices.
OptiTrack MotionBuilder Plugin .exe file.
2. OptiTrack MotionBuilder Plugin Installer.
3. OptiTrack MotionBuilder Plugin Installer End User License Agreement.
4. OptiTrack MotionBuilder Plugin Installer Select Version to install.
5. OptiTrack MotionBuilder Plugin Installer Select Version to install.