Properties Pane: Skeleton
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Skeleton properties determine how Skeleton assets are tracked and displayed in Motive.
To view related properties, select a Skeleton asset in the or in the 3D viewport, and the corresponding properties will be listed under the . These properties can be modified both in Live and Edit mode. Default creation properties are listed under the .
Shows the name of selected Skeleton asset.
Enables/disables both tracking of the selecting Skeleton and its visibility under the perspective viewport.
The minimum number of markers that must be tracked and labeled in order for a Rigid Body asset, or each Skeleton bone, to be booted or first tracked.
The minimum number of markers that must be tracked and labeled in order for a Rigid Body asset, or each Skeleton bone, to continue to be tracked after the initial boot.
[Advanced] Euler angle rotation order used for calculating the bone hierarchy.
Selects whether or not to display the Skeleton name in the 3D Perspective View.
Selects how the Skeleton will be shown in the 3D perspective view.
Segment: Displays Skeleton as individual Skeleton segments.
Avatar (male): Displays Skeleton as a male avatar.
Avatar (female): Displays Skeleton as a female avatar.
Sets the color of the Skeleton.
This feature is supported in Live mode and 2D mode only. When enabled, the color of the Skeleton segments will change whenever there are tracking errors.
Show or hide Skeleton bones.
[Advanced] Displays orientation axes of each segments in the Skeleton.
[Advanced] Shows the Asset Model Markers as transparent spheres on each Skeleton segment. The asset mode markers are the expected marker locations according to the Skeleton solve.
[Advanced] Draws lines between labeled Rigid Body or Skeleton markers and corresponding expected marker locations. This helps to visualize the offset distance between actual marker locations and the asset model markers.
[Advanced] Displays lines between each Skeleton markers and their associated Skeleton segments.
Applied double-exponential smoothing to translation and rotation of a Rigid Body or a skeletal bone. Disabled at 0.
Compensate for system latency by predicting bone movements into the future. For this feature to work best, smoothing needs to be applied as well. Disabled at 0.
[Advanced] When needed, you can damp down translational and/or rotational tracking of a Rigid Body or a Skeleton bone on selected axis.