Baseline + Passive Fingers (49)

Head Markers

Torso Markers

Waist Markers

Note that the waist markers are the key markers in modeling the pelvis bone, which is the major segment governing the other subsequent Skeleton segments. For best results, avoid placing the waist markers in a rectangle shape. When tracking multiple actors with similar proportions, introduce an offset to one of the WaistBack marker, or the WaistCMarker (included only with the 13 additional Marker Set), to create an asymmetrical arrangements.

Shoulder Markers

When placing the shoulder markers, ask the actor to stand in the T-pose in order to place the markers on accurate locations. It could also be helpful to ask the actor to do few rounds of arm abduction and adduction to palpate for the shoulder axis. These markers determine the width of the shoulder and respective relationship with the upper arm segment.

Arm Markers

Hand + Finger Markers

Finger Marker Sets include extra markers on the fingers, and the finger tracking is done by analyzing the kinematics of the hand and estimating the pose of each finger. The WristIn marker is removed and replaced by a forearm marker. Attaching finger markers uses mocap Velcro gloves and hand markers, which can be found from our webstore.

Leg Markers

Foot Markers

Hinged Toe Markers

Hinged toe Marker Sets create toe segments in the Skeleton. Two additional markers are added to each foot, one on the toe-tip and another on the heel. The hinged toe markers are included in all baseline Marker Sets except for Baseline (37) and Upper Body Marker Sets.

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