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v3.0
v3.0
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.0
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • Duo 3
        • Trio 3
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and Activation
    • Motive Basics
    • Calibration
      • Continuous Calibration
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • UE5.1 Live Link Retarget External Workaround
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows 10 Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Network Troubleshooting
    • Authenticating Cameras Without an Internet Connection
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Overview
  • Pane menu
  • List of Session Folders
  • Context Menu Options
  • List of Takes
  • Take Information
  • Search Bar
  • Customizing Table Layout
  • Importing a List of Empty Takes
  • Take Menu
  • Context Menu Options

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  1. MOTIVE UI PANES

Data Pane

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Last updated 1 year ago

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The Data pane is used for managing the Take files. This pane can be accessed under the in Motive or by clicking the icon on the main toolbar.

Overview

Pane menu

Option
Description

Simple

Use the simplest data management layout.

Advanced

Additional column headers are added to the layout.

Classic

Use the classic Motive layout where Take name, availability of 2D data and 3D data is listed.

New...

Create a new customizable layout.

Rename

Rename a custom layout.

Delete

Delete a custom layout.

2D Mode

Import Shot List...

Import a list of empty Take names from a CSV file. This is helpful when you plan a list of shots in advance to the capture.

Export Take Info...

Exports a list of Take information into an XML file. Included elements are name of the session, name of the take, file directory, involved assets, notes, time range, duration, and number of frames included.

List of Session Folders

The left section of the Data pane is used to list out the sessions that are loaded in Motive. Session folders group multiple associated Take files in Motive, and they can be imported simply by dragging-and-dropping or importing a folder into the data management pane. When a session folder is loaded, all of the Take files within the folder are loaded all together.

What happened to the Project TTP Files?

The TTP project file format is deprecated starting from the 2.0 release. Now, recorded Takes will be managed by simply loading the session folders directly onto the new Data pane. For exporting and importing the software setting configurations, the Motive profile file format will replace the previous role of the TTP file. In the Motive profile, software configurations such as reconstruction settings, application settings, data streaming settings, and many other settings will be contained. Camera calibration will no longer be saved in TTP files, but they will be saved in the calibration file (CAL) only. TTP files can still be loaded in Motive 2.0. However, we suggest moving away from using TTP files.

Context Menu Options

Set as Current

Set the selected session as the current session.

Rename

Rename the session folder.

Create Sub-folder

This creates a folder under the selected directory.

Show Folder Location

Opens the session folder from the file explorer

Delete

Delete the session folder. All of its contents will be deleted as well.

List of Takes

When a session folder is selected, associated Take files and their descriptions are listed in a table format on the right-hand side of the Data pane. For each Take, general descriptions and basic information are shown in the columns of the respective row. To view additional descriptions, click on the pane menu, select the Advanced option, and all of the descriptions will be listed. For each of the enabled columns, you can click on the arrow next to it to sort up/down the list of Takes depending on the category.

Take Information

Category
Description

Best

Health

Progress

The progress indicator can be used to track the process of the Takes. Use the indicators to track down the workflow specific progress of theTakes.

  • Ready

  • Recorded

  • Reviewed

  • Labeled

  • Cleaned

  • Exported

Name

Shows the name of the Take.

2D

3D

Video

Solved

Audio

Analog

Data Recorded

Shows the time and the date when the Take was recorded.

Frame Rate

Shows the camera system frame rate which the Take was recorded in.

Duration

Time length of the Take.

Total Frames

Total number of captured frames in the Take.

Notes

Section for adding commenting on each Take.

Start Timecode

Search Bar

A search bar is located at the bottom of the Data pane, and you can search a selected session folder using any number of keywords and search filters. Motive will use the text in the input field to list out the matching Takes from the selected session folder. Unless otherwise specified, the search filter will scope to all of the columns.

Search for exact phrase

  • Wrap your search text in quotation marks.

  • e.g. Search "shooting a gun" for searching a file named Shooting a Gun.tak.

Search specific fields

  • To limit the search to specific columns, type field:, plus the name of a column enclosed with quotation marks, and then the value or term you're searching for.

  • Multiple fields and/or values may be specified in any order.

  • e.g. field:"name" Lizzy, field:"notes" Static capture.

Search for true/false values

  • To search specific binary states from the Take list, type the name of the field followed by a colon (:), and then enter either true ([t], [true], [yes], [y]) or false ([f], [false], [no], [n]).

  • e.g. Best:[true], Solved:[false], Video:[T], Analog:[yes]

Customizing Table Layout

The table layout can also be customized. To do so, go to the pane menu and select New or any of the previously customized layouts. Once you are in a customizable layout, right-click on the top header bar and add or remove categories from the table.

Importing a List of Empty Takes

A list of take names can be imported from either a CSV file or carriage return texts that contain a take name on each line. Using this feature, you can plan, organize, and create a list of capture names ahead of actual recording. Once take names have been imported, a list of empty takes with the corresponding names will be listed for the selected session folder.

From Text

Take lists can be imported by copying a list of take names and pasting them onto the Data pane. Take names must be separated by carriage returns; in other words, each take name must be in a new line.

From a CSV File

Take Menu

Context Menu Options

Save

Saves the selected take

Revert

Reverts any changes that were made. This does not work on the currently opened Take.

Make Current

Selects the current take and loads it for playback or editing.

Rename

Allows the current take to be renamed.

Show File Location

Opens an explorer window to the current asset path. This can be helpful when backing up, transferring, or exporting data.

Reconstruct

Separate reconstruction pipeline without the auto-labeling process. Reconstructs 3D data using the 2D data. Reconstruction is required to export Marker data.

Auto-label

Separate auto-labeling pipeline that labels markers using the existing tracking asset definitions. Available only when 3D data is reconstructed for the Take. Auto-label is required to export Markers labeled from Assets.

Reconstruct and Auto-label

Combines 2D data from each camera in the system to create a usable 3D take. It also incorporates assets in the Take to auto-label and create rigid bodies and skeletons in the Take. Reconstruction is required to export Marker data and Auto-label is required when exporting Markers labeled from Assets.

Solve All Assets

Solves 6 DoF tracking data of skeletons and rigid bodies and bakes them into the TAK recording. When the assets are solved, Motive reads from recorded Solve instead of processing the tracking data in real-time. Solving is required prior to exporting Assets.

Reconstruct, Auto-label, and Solve

Performs all three reconstruct, auto-label, and solve pipelines in consecutive order. This basically recreates 3D data from recorded 2D camera data.

Export Tracking Data

Opens the Export dialog window to select and initiate file export. Valid formats for export are CSV, C3D, FBX, BVH.

Reconstruction is required to export Marker data, Auto-label is required when exporting Markers labeled from Assets, and Solving is required prior to exporting Assets.

Export Video

Opens the export dialog window to initiate scene video export to AVI.

Export Audio

Exports an audio file when selected Take contains audio data.

Delete 2D / Video / Audio Data

Delete 3D Data

Permanently deletes the 3D data from the take. This option is useful in the event reconstruction or editing causes damage to the data.

Delete Marker Labels

Unlabels all existing marker labels in 3D data. If you wish to re-auto-label markers using modified asset definitions, you will need to first unlabel markers for respective assets.

Delete All Solved Asset Data

Deletes 6 DoF tracking data that was solved for skeleton and rigid bodies. If Solved data doesn't exist, Motive instead calculates tracking of the objects from recorded 3D data in real-time.

Archive Take

Archives the original take file and creates a duplicate version. Recommended prior to completing any post-production work on the take file.

Delete Takes

Opens a dialog box to confirm permanent deletion of the take and all associated 2D, 3D, and Joint Angle Data from the computer. This option cannot be undone.

Delete All Assets from Take

Deletes all assets that were recorded in the take.

Copy Assets to Take

Copies the assets from the current capture to the selected Takes.

In the Edit mode, when this option is enabled, Motive will access the recorded 2D data of a current Take. In this mode, Motive will be live-reconstructing from recorded 2D data and you will be able to inspect the reconstructions and marker rays from the view ports. For more information: .

The session folder can be opened or closed using the button at the bottom left corner.

In the list of session folders, a currently loaded session folder is noted with a flag symbol and a selected session folder will be highlighted in white. To add a new folder, click the button.

The star mark allows users to mark the best Takes. Simply click on the star icon and mark the successful Takes.

The health status column of the Takes indicates the user-selected status of each take:

: Excellent capture

: OK capture

: Poor capture

Indicates whether exists on the corresponding Take

Indicates whether the reconstructed exists on the corresponding Take.

If 3D data does not exist on a Take, it can be derived from 2D data by performing the reconstruction pipeline. See page for more details.

Indicates whether exist in the Take. Reference videos are recorded from cameras that are set to either MJPEG grayscale or raw grayscale modes.

Indicates whether any of the assets have baked into it.

Indicates whether synchronized audio data have been recorded with the Take. See:

Indicates whether analog data recorded using a data acquisition device exists in the Take. See: page.

Timecode stamped to the starting frame of the Take. This is available only if there was signal integrated to the system.

Take lists can be imported from a CSV file that contains take names on each row. To import, click on the top-right menu icon and select Import Shot List.

In the Data pane, context menu for captured Takes can be brought up by clicking on the icon or by right-clicking on a selected Take(s). The context menu lists out the options which can be used to perform corresponding pipelines on the selected Take(s). The menu contains a lot of essential pipelines such as reconstruction, auto-label, data export and many others. Available options are listed below.

Please note that if you have Assets that are unsolved and just wish to export reconstructed Marker data, you can toggle off Rigid Bodies and Bones (Skeletons) from the Export window (see image below). For more information please see our page.

Opens the Delete 2D Data pop-up where you can select to delete the 2D data, Audio data, or reference video data. Read more in .

Data Export
Reconstruction and 2D Mode
2D data
3D data
Audio Recording in Motive
NI-DAQ Setup
timecode
Deleting 2D data
solved data
ContextMenu dotdotdot.png
View tab
Reconstruction
reference videos
Click image to enlarge.
Data management pane options.
List of loaded session folders. Current session folder is noted with a flag icon.
Context menu on session folders.
Searching for Takes that contains solved assets data.
List of layouts from the Data pane menu.
Customizing header categories.
Data pane context menu for a selected Take.