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v3.0
v3.0
  • OptiTrack Documentation
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  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • UE5.1 Live Link Retarget External Workaround
      • Unreal Engine: OptiTrack Streaming Client Plugin
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      • Unreal Engine: MotionBuilder Workflow
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      • Autodesk Maya: OptiTrack Insight VCS Plugin
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      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
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      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
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      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
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    • Synchronization Setup
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  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
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      • Delsys EMG Setup
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      • Multiple Device Setup
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      • Prime Color Setup: Required Components
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  • VIRTUAL REALITY
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        • OptiTrack Unreal Engine Plugin
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          • UE5.1 Live Link Retarget External Workaround
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        • OptiTrack Unity Plugin
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        • OptiTrack OpenVR Driver
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      • Sync Configuration with an HTC Vive System
    • SlimX 13
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      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
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      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
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      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Network Troubleshooting
    • Authenticating Cameras Without an Internet Connection
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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  1. ACTIVE COMPONENTS
  2. Configuration

Active Batch Programmer

PreviousConfigurationNextActive Hardware Configuration: PuTTY

Last updated 2 years ago

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The Active Tag Batch Programmer provides a convenient way of programming multiple OptiTrack components including the Tags, Pucks, and the Base Stations. This page provides instructions on how to use this program to configure the components.

Download

You can download the active batch programmer from the following link: .

Configuration Steps

Step 1) Extract all the files from the ZIP file.

The batch programmer ships in ZIP format. Extract the ZIP file to access the contents.

Step 2) Launch the batch programmer

Without any of the active components connected to the computer, yet, start the batch programmer. When it loads up, you should see the following window:

Step 3) Configure the settings

The RF Channel and Uplink ID fields in the IMU section of the Properties pane are IMU specific. These are currently only compatible with Motive 2.3.1. You will still need to make sure that your BaseStation and Active Tags/Pucks are on the same RF Channel, however, you will not need to record this in Motive 3.0 in the asset's IMU Properties.

Before connecting anything, you will want to configure the settings first:

  • Radio Frequency Channel (RF Channel)

    • Select the Set Radio checkbox and type in the RF Channel you wish to use (applicable range 11-26). The RF Channel for any Active Tag/Puck should match the RF Channel of the BaseStation you are using.

  • Disabled Markers

    • You can disable specific markers for each of the active components if needed.

  • Set LED Options

    • Custom Brightness

      • Select Set LED Options checkbox

      • If custom Brightness is selected you can enter any value between 0 and 100. The Default is 20.

    • Auto Brightness

      • If Auto Brightness is selected the value is 0.

Unless there is a specific need for a change, you will typically not need to make any changes here outside of changing the RF Channel.

Active labels on a batch of active components.

  • One batch of active components contain one Base Station and one or more sets of active markers; whether the markers are on the active Tags or the Pucks.

  • To each active Tags or Pucks, a labeling group will be assigned. A labeling group is a set of unique active marker labels that gets programmed to the active IR LEDs on either the Tag or the Puck.

As long as none of the active components are assigned with an overlapping labeling group number, the batch programmer will make sure a unique active label gets assigned to each marker in the batch. Once all of the settings are configured, we can now start programming the labeling groups.

Step 4) Connect the components

If you want the configuration above to be applied to your Active Tag or Puck, you first must deselect Read-Only Mode (just report existing configuration)


While they are powered off, connect a Tag or a Puck to the computer via a USB cable.

Step 5) Power on the component

Once connected, power on the Puck or the Tag. Wait until it gets recognized in the batch programmer. Once it connects, it will be listed under the current batch section, and configured settings will get programmed automatically. Monitor the Log while connecting the component to make sure the configuration gets applied successfully.

Step 6) Unplug and plug another component

Unplug the Tag/Puck that was connected on step 5, and connect a new Tag instead. You will have to repeat step 4 and 5 for each of the active components in the batch.

Step 7) Check to make sure all Tags/Pucks have been programmed

At the end, you should see all of the components in your batch listed in the programmer with unique labeling group number assigned to each of them.

Firmware Compatibility

Firmware Compatibility Chart

Below is a chart to see which versions are compatible with which BaseStations and Active Tags/Pucks. Essentially, it is a one-to-one correlation between Active hardware and firmware versions with some exceptions. For Active Tags specifically, it boils down to: if it doesn't have an IMU then it's compatible with 1.x. If it has the first version of an IMU, then it is compatible with 2.x. And, if it has an upgraded IMU, then it is compatible with 3.x.

BaseStation and Active Tag compatibility Simplified

If you have a 1.x BaseStation you would use it with a 1.x Active Tag/Puck, if you have a 2.x Active Tag/Puck you would use it with a 2.x BaseStation and so on. The exception being that a 2.x BaseStation is compatible with both 2.x and 3.x Active Tags/Pucks.

Active Batch Programmer
Click image to enlarge.
Click image to enlarge.