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v3.0
v3.0
  • OptiTrack Documentation
  • WHAT'S NEW
    • What's New in Motive 3.0
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Prime Color Camera Setup
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • Duo 3
        • Trio 3
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Ethernet Camera Network Setup
      • General Overview and Specs
      • Windows 10 Network Settings
      • Cabling and Load Balancing
      • NETGEAR ProSafe GSM7228S: Disabling the Broadcast Storm Control
      • White/Blacklisting Cameras
    • USB Camera System Setup
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and Activation
    • Motive Basics
    • Calibration
      • Continuous Calibration
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
  • MOTIVE UI PANES
    • Settings
      • Settings: General
      • Settings: Assets
      • Settings: Live Pipeline
      • Settings: Streaming
      • Settings: Views
      • Settings: Mouse and Keyboard
      • Settings: Audio
    • Assets Pane
    • Builder Pane
    • Constraints Pane
      • Constraints XML Files
    • Calibration Pane
    • Data Pane
    • Devices Pane
    • Edit Tools Pane
    • Graph View Pane
    • Info Pane
    • Labels Pane
    • Log Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: eSync2
    • Status Panel
    • Toolbar/Command Bar
    • Control Deck
    • Viewport
  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
        • UE5.1 Live Link Retarget External Workaround
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
    • Prime Color Camera Setup
      • Prime Color Setup: Required Components
      • Prime Color Setup: Hardware Setup
      • Prime Color Camera Setup: Camera Settings
      • Prime Color Camera Setup: Prime Color FS Calibration
      • Prime Color Setup: Data Recording / Export
      • Prime Color Camera Setup: FAQ / Troubleshooting
      • Prime Color Camera Setup: Windows 10 Network Settings
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
          • UE5.1 Live Link Retarget External Workaround
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
  • SKELETON MARKER SETS
    • Full Body
      • Baseline (41)
      • Core (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Passive Fingers (49)
      • Baseline + Active Fingers (57)
      • Core + Passive Fingers (54)
      • Core + Active Fingers (62)
    • Upper
      • Baseline Upper (25)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left/Right Hand (4) Active
      • Left/Right Hand (10) Active + Passive
      • Active Finger Marker Set
    • Glove Device Setup
      • Manus Glove Setup
      • StretchSense Glove Setup
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Network Troubleshooting
    • Authenticating Cameras Without an Internet Connection
    • Troubleshooting Q&A
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • Active Markers
  • LED Specification
  • Active Puck
  • Basic Specs
  • Power Button
  • Status Indicator LEDs
  • Active Puck Accessories
  • Mounting and Removing Adapter Plates
  • Adapter Plate CAD File

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  1. ACTIVE COMPONENTS
  2. Active Components Hardware

Active Puck

This page provides additional information for the Active pucks and instructions on how to use them.

Active Markers

LED Specification

The following specification applies for active IR LEDs on both the Tags and the Pucks.

  • 850 nm IR spectrum.

  • 8 LEDs with removable diffusers (9.5mm, 3/8", diameter) on four corner LED locations

  • Illuminations synchronized with camera exposures

  • Illumination angle:

    • With Diffuser: ±135°-Bare LED without diffuser: ±70°

Active Puck

Basic Specs

Spec
Description

Puck Body Dimensions

Dimensions without diffusers

  • Width: 96mm (~3.75”)

  • Length: 96mm (~3.75”)

  • Height: 20mm (~0.75”)

Dimensions with diffusers

  • Width: 104mm (~4.10”)

  • Length: 104mm (~4.10”

  • Height: 20mm (~0.75”)

Weight

  • 2.24 oz (64g)

Attachment

  • Slots for (2) 7/8th inch velcro/elastic straps on the underside of the puck

  • ¼ - 20 camera mount style thread on bottom for other convenient mounting solutions

Battery

1200 mAh Lithium polymer battery

  • Expected life 10 hrs at nominal operating conditions (cameras operating at 180Hz, with 500 𝞵s exposure setting). Lower frame rates or exposure times can extend battery life.

Charging

  • 5V micro USB power source required to charge

  • ~ 3hrs zero to full charge

Power Button

  • Power on: Press down on the button for ~1 second to turn on the puck. It will illuminate the top LED in orange for a few seconds until it initializes.

  • Power off: Hold down the button ~2 seconds

  • Battery status check: Press down on the button while the puck is powered on to illuminate the battery status LED.

Bootloader: Pressing down on the button for longer than 3 seconds will set the puck at the bootloader state. At this state, both the top and bottom LED will turn orange, and the puck will not be operational. To exit out of this, you can just power off the puck and turn it back on.

Status Indicator LEDs

Three plainly visible status LEDs for indication of battery status, sync status, and charging status.

1) Sync – (Bottom)

The bottom LED indicates the sync status. When the puck is successfully synchronized with a base station, it will start receiving sync packets, and this bottom LED will start blinking green roughly at 10 Hz rate:

  • Blinking green: Sync packets are being received.

  • Red: The first sync packet has not been received yet. At this stage, the puck is waiting for the packet.

  • Continuous green: The first packet was received for initial synchronization but sync packet is no longer being received.

2) Power – (Top-Left)

  • Normal: illuminates in green and blinks every 5 seconds. You can also press on the power button to check the battery.

  • Color indicator:

    • Green (Good charge) - battery sufficient

    • Yellow (getting low) - ~1 hour left

    • Red (extremely low) - ~20 minutes left until power is depleted

3) Charging Status – (Top-Right)

  • Red: Charging / Idle

  • Green: Fully Charged

  • Yellow/orange: Bad battery. Stop using the puck and contact support.

Active Puck Accessories

There are four different types of adapter plate accessories that can be fitted onto an Active Puck:

  • Adapter plate with a 1/4-20 mount

  • Adapter plate with a clip

  • Adapter plate with a 1" strap slot

  • Adapter plate with 22mm wristband socket.

Mounting and Removing Adapter Plates

Mounting

To mount an adapter plate onto an Active Puck, simply insert the four T-shaped latches of the adapter plate into the four slots on the back of an Active puck. Once the latches have been fully inserted, slide the adapter plate towards the center of the puck until you hear a click.

Removing

Once an adapter plate is latched onto an Active Puck, a removal tool must be used to detach the adapter plate. To use the removal tool, insert the four hooks on the removal tool into the four slots on the adapter plate. Then use the attached removal tool to slide and pull the adapter plate out from the Active Puck.

Adapter Plate CAD File

If any of the four adapter plate accessories do not fit for the object you are tracking, you can also use the attached CAD file to modify and 3D print customized adapter plates.

  • Adapter Plate CAD file (STEP):

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Last updated 2 years ago

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Each Active Puck has four slots on the back where an accessory adaptor plate can be fitted into. These adapter plates can be purchased from our , and they provide the Active Puck various mounting options for attaching onto different types of objects.

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Puck Adapter Plate_20190319 (4).STEP
Power button.
Puck initializing.
Powered on and connected to a Base Station.
Three LEDs on the puck. This may be slightly different on the different revisions.
Connected to a base station. Bottom LED blinks in green indicating that it is actively communicating with the base station. If this LED lights up in continuous green, it means that the puck is no longer communicating with the base station after the initial connection.
Not connected to a base station. Waiting for the first sync packet.
Connected to a base station, but the battery is running low.
Active Puck 1/4-20 Mount Adapter.
Active Puck Clip Adapter.
Active Puck Strap Adapter.
Active Puck 22mm Wristband Adapter.
Different types of adapter plates for various mounting options, and a removal tool for detaching the plates.
Active Puck 1/4-20 Mount Adapter.