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v2.3
v2.3
  • OptiTrack Support Documentation
  • WHAT'S NEW
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
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  • HARDWARE
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  • PLUGINS
    • OptiTrack Unreal Engine Plugin
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      • External Device Sync Guide: eSync 2
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  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
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      • Biomech (57)
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  • VIRTUAL REALITY
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  • ANIMATION
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  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
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        • Class: cCameraGroupFilterSettings
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        • Class: cTTAPIListener
        • Class: cUID
  • MARKER SETS
    • Full Body
      • Baseline (37)
      • Baseline + Hinged Toe (41)
      • Baseline + Hinged Toe, with Headband (41)
      • Baseline + 13 Additional Markers (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Hinged Toe + Fingers (49)
      • Baseline + 11 Additional Markers + Fingers (54)
      • Manus Glove Setup
    • Upper
      • Baseline Upper (25)
      • Baseline Upper Body + Fingers (33)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left and Right Hand (11)
      • Active Finger Marker Set
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Troubleshooting
    • Running Motive on High DPI Displays
    • Firewall Settings
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  • Overview
  • Skeleton Templates
  • Baseline Markers

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  1. MARKER SETS

Entertainment Marker Sets

PreviousRizzoli Marker SetsNextRigid Body Skeleton Marker Set

Last updated 2 years ago

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Overview

There are two different Skeleton marker templates that can be used for entertainment applications: Baseline and Core. Both of these Marker Sets provide high-quality tracking, but the Core marker set templates may provide more stable tracking for high-camera count systems.

Among these marker sets, some of the placements are shared. For example, the Baseline (41) Marker Sets serves as a starting point, and the other baseline Marker Sets add more markers to it. When attaching the markers, you should reference the Skeleton avatar from the for relative locations. The following charts and pages provide additional descriptions to where each marker should be placed, find related markers or click on one of the baseline Marker Sets pages for specific placement descriptions.

Asymmetry

Asymmetry is the key to avoiding the congruency for tracking multiple Marker Sets. When there are more than one similar marker arrangements in the volume, marker labels may be confused. Thus, it is beneficial to place segment makers — joint markers must always be placed on anatomical landmarks — in asymmetrical positions for similar rigid bodies and skeletal segments. This provides a clear distinction between two similar arrangements. Furthermore, avoid placing markers in a symmetrical shape within the segment as well. For example, a perfect square marker arrangement will have ambiguous orientation and frequent mislabels may occur throughout the capture. Instead, follow the rule of thumb of placing the less critical markers in asymmetrical arrangements.

Skeleton Templates

List of Baseline marker set templates

  • Baseline + Hinged Toe + Fingers (49)

Baseline Markers

Head Markers

Label

Related Segment

Description

HeadTop

Head

Place the marker on the head tip.

HeadFront

Head

Place the marker at the center of the forehead.

HeadSide

Head

Place the marker on the either side of the head, slightly above the ear. When capturing multiple actors with similar proportions, place the marker on opposite side for clearer distinction.

Torso Markers

Label

Related Segment

Description

BackTop

Torso

Place the marker on the spine right below the neck. For best results, LUArmHigh-LShoulderBack-BackTop-RshoulderBack-RUArmHigh markers should align roughly in a straight line when the actor is in T-pose. Also, note that this marker must be placed at an elevation higher than the chest marker for the torso segment to be tracked properly.

Chest

Torso

Place the marker at the center of the sternum, about 5 cm below where the neck starts.

BackLeft BackRight

Torso

These two markers are located symmetrically on each side of the back, slightly below the lowest end of the shoulder blade (scapular bone).

Waist Markers

Label

Related Segment

Description

WaistLFront

Pelvis

Placed the marker on the protruding bone located on the front of the pelvis (left/right anterior iliac spine bone). The prominence can be palpated from left and right side of the waist.

WaistRFront

Pelvis

WaistLBack WaistRBack

Pelvis

Place the WaistLBack and WaistRBack markers above left/right hip; about 10 cm above the hip joint.

Note that the waist markers are the key markers in modeling the pelvis bone, which is the major segment governing the other subsequent Skeleton segments. For best results, avoid placing the waist markers in a rectangle shape. When tracking multiple actors with similar proportions, introduce an offset to one of the WaistBack marker, or the WaistCMarker (included only with the 13 additional Marker Set), to create an asymmetrical arrangements.

Shoulder Markers

Label

Related Segment

Description

LShoulderBack RShoulderBack

Shoulder

Place the marker on the shoulder joint (glenohumeral joint) on the back.

LShoulderTop RShoulderTop

Shoulder

Place the marker at the top of each shoulder where you can palpate the protruding bone, which is usually located just before where the upper arm start when in T-pose. More specifically, the prominence is on the distal end of the clavicle bone (acrominoclavicular joint).

Arm Markers

Label

Related Segment

Description

LElbowOut RElbowOut

Upper Arm

Place the marker on the lateral side of the elbow joint, slightly towards the upper arm. More specifically, on the lateral epicondyle of the distal end of the humerous. Ask the actor to flex and extend the arm few times to confirm that markers are placed along the elbow axis and maintain stationary throughout the range of motion cycles.

LUArmHigh RUArmHigh

Upper Arm

Place the marker on the back of the upper arm near the groove between the triceps. For best results, LUArmHigh, LShoulderBack, BackTop, RshoulderNack, and RUArmHigh should align roughly in a straight line when in T-pose.

Hand Markers

Label

Related Segment

Description

LWristOut RWristOut

Fore Arm / Hand

Place the marker on the outside (lateral side) of the wrist axis. (distal end of the radius bone). Note that the wrist axis is not always located on the protruding bone but 1-2 cm more towards the hand.

LWristIn RWristIn

Fore Arm / Hand

Place the marker on the inner prominence (medial side) of the wrist axis (distal end of the ulnar bone).

LHandOut RHandOut

Hand

Place the marker slightly below the pinky knuckle. More specifically, between distal end of the fifth and fourth mertacarpal bones.

For best results, place the hand markers so that the shape of the marker arrangement is asymmetrical itself and also unique to the shape on the other hand. Since the wrist marker placement is fixed along the wrist axis, offset the HandOut or the HandIn markers to create the unique arrangements. For more robust and simple tracking, hand rigid-bodies can be attached on the hand to replace the markers and guarantee the asymmetrical and non-deforming marker placement.

Leg Markers

Label

Related Segment

Description

LThighFront RThighFront

Upper Leg

Place the marker on the front side of the thigh, along the midline. For best results, slightly offset the height of the left and right markers to introduce the asymmetry.

LKneeOut RKneeOut

Upper Leg

Place the marker on the outter prominence of the knee joint; on the lateral epicondyle of the femur. Palpate the knee for the protruding bone from the upper leg, and place it right on the axis. Ask the actor to flex and extend the knee few times to confirm that the markers are placed along the axis and maintain stationary throughout the range of motion cycles.

LShin RShin

Lower Leg

Place the marker on the shin bone; on the midline of the lower leg. For best results, slightly offset the height of the left and right markers to introduce the asymmetry.

Foot Markers

Label

Related Segment

Description

LAnkleOut RAnkleOut

Lower Leg/Foot

Place the marker on the protruding bone outside of the ankle joint; on the lateral end of the malleolus bone.

LToeOut RToeOut

Foot

Place the marker just before the little toe joint; on the distal end of the fifth metatarsal bone.

LToeIn RToeIn

Foot

Place the marker just before the big toe joint; on the distal end of the first metatarsal bone.

When placing the shoulder markers, ask the actor to stand in the in order to place the markers on accurate locations. It could also be helpful to ask the actor to do few rounds of arm abduction and adduction to palpate for the shoulder axis. These markers determine the width of the shoulder and respective relationship with the upper arm segment.

Builder pane
Baseline (37)
Baseline + Hinged Toe (41)
Baseline + Hinged Toe, with Headband (41)
Baseline + 13 Additional Markers (50)
Baseline + 11 Additional Markers + Fingers (54)
Baseline + Toe + Active Fingers (55)
Upper Body (25)
Upper Body + Fingers (33)
Lower Body (20)
T-pose
Front view of the Baseline (37) Marker Set.
Back view of the Baseline (37) Marker Set.