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v2.3
v2.3
  • OptiTrack Support Documentation
  • WHAT'S NEW
    • Unreal Engine: OptiTrack InCamera VFX
  • QUICK START GUIDES
    • Quick Start Guide: Getting Started
    • Quick Start Guide: Precision Capture
    • Quick Start Guide: Tutorial Videos
    • Quick Start Guide: Prime Color Setup
    • Quick Start Guide: Active Marker Tracking
    • Quick Start Guide: Outdoor Tracking Setup
  • HARDWARE
    • Cameras
      • Ethernet Cameras
        • PrimeX 41
        • PrimeX 22
        • PrimeX 13
        • PrimeX 13W
        • SlimX 13
        • Prime Color
      • USB Cameras
        • Slim 3U
        • Flex 13
        • Flex 3
        • V120:Duo
        • V120:Trio
        • V120:Duo and Trio Setup
        • Adjusting Global Origin for Tracking Bars
    • Prepare Setup Area
    • Camera Mount Structures
    • Camera Placement
    • Camera Network Setup
    • Aiming and Focusing
    • Camera Status Indicators
  • MOTIVE
    • Installation and Activation
    • Motive Basics
    • Calibration
      • Continuous Calibration
      • Calibration Squares
    • Markers
    • Assets
      • Gizmo Tool: Translate, Rotate, and Scale
    • Rigid Body Tracking
      • Aligning Rigid Body Pivot Point with a Replicated 3D Model
    • Skeleton Tracking
    • Data Recording
      • Data Types
    • Labeling
    • Data Editing
    • Data Export
      • Data Export: BVH
      • Data Export: C3D
      • Data Export: CSV
      • Data Export: FBX
      • Data Export: TRC
    • Data Streaming
    • Camera Video Types
    • Audio Recording
    • Motive HotKeys
    • Measurement Probe Kit Guide
    • Motive Batch Processor
    • Reconstruction and 2D Mode
    • Tracking Bar Coordinate System
      • Transforming Coordinate System: Global to Local
  • MOTIVE UI PANES
    • Application Settings
      • Settings: Live Reconstruction
      • Settings: General
      • Settings: Views
      • Settings: Assets
        • Skeletons
        • Rigid Body
      • Settings: Camera
    • Mouse and Keyboard
    • Assets Pane
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      • Marker Name XML Files
    • Measurement Pane
    • Probe Pane
    • Properties Pane
      • Properties Pane: Camera
      • Properties Pane: Force Plates
      • Properties Pane: NI-DAQ
      • Properties Pane: OptiHub2
      • Properties Pane: Rigid Body
      • Properties Pane: Skeleton
      • Properties Pane: Take
      • Properties Pane: eSync2
    • Reference View pane
    • Status Panel
    • Toolbar/Command Bar
    • Viewport
  • PLUGINS
    • OptiTrack Unreal Engine Plugin
      • Unreal Engine: OptiTrack Live Link Plugin
      • Unreal Engine: OptiTrack Streaming Client Plugin
      • Unreal Engine: HMD Setup
      • Unreal Engine: MotionBuilder Workflow
      • Unreal Engine VCS Inputs
    • OptiTrack Unity Plugin
      • Unity: HMD Setup
    • OptiTrack OpenVR Driver
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
    • OptiTrack Peripheral API
    • External Plugins
      • Houdini 19 Integration
  • ACTIVE COMPONENTS
    • Active Components Hardware
      • Active Puck
      • CinePuck
      • BaseStation
      • Information for Assembling the Active Tags
      • Manus Glove Setup
    • Configuration
      • Active Batch Programmer
      • Active Hardware Configuration: PuTTY
      • Active Component Firmware Compatibility
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
  • SYNCHRONIZATION
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
    • Synchronization Setup
    • OptiTrack Timecode
  • VIRTUAL PRODUCTION
    • Unreal Engine: OptiTrack InCamera VFX
    • Entertainment Marker Sets
    • PrimeX 41
  • MOVEMENT SCIENCES
    • Movement Sciences Hardware
      • General Motive Force Plate Setup
      • AMTI Force Plate Setup
      • Bertec Force Plate Setup
      • Kistler Force Plate Setup
      • Delsys EMG Setup
      • NI-DAQ Setup
      • Multiple Device Setup
      • Prime Color Setup
    • Movement Sciences Marker Sets
      • Biomechanics Marker Sets
      • Biomech (57)
      • Rizzoli Marker Sets
    • For Visual3D Users
  • VIRTUAL REALITY
    • VR Plugins
      • VR Unreal Engine
        • OptiTrack Unreal Engine Plugin
        • Unreal Engine: OptiTrack Live Link Plugin
        • Unreal Engine: OptiTrack Streaming Client Plugin
        • Unreal Engine VCS Inputs
      • VR Unity
        • OptiTrack Unity Plugin
      • VR OpenVR
        • OptiTrack OpenVR Driver
    • VR HMD Setup
      • Unreal Engine: HMD Setup
      • Unity: HMD Setup
      • Manually Calibrating the HMD Pivot Point
      • Sync Configuration with an HTC Vive System
    • Navigation Controller Guide
    • SlimX 13
    • Active Marker Tracking
      • Active Finger Marker Set
      • Active Marker Tracking: IMU Setup
    • Synchronization Hardware
      • External Device Sync Guide: eSync 2
      • External Device Sync Guide: OptiHub2
  • ANIMATION
    • Autodesk Maya
      • Autodesk Maya: OptiTrack Insight VCS Plugin
    • Autodesk MotionBuilder
      • Autodesk MotionBuilder Plugin
      • Autodesk MotionBuilder: OptiTrack Skeleton Plugin
      • Autodesk MotionBuilder: OptiTrack Optical Plugin
      • Autodesk MotionBuilder: OptiTrack Insight VCS Plugin
      • Autodesk MotionBuilder: Timecode Data
  • ROBOTICS
    • PrimeX 22
    • Outdoor Tracking Setup
  • DEVELOPER TOOLS
    • Developer Tools Overview
    • NatNet SDK
      • NatNet 4.0
      • NatNet: Class/Function Reference
      • NatNet: Creating a Managed (C sharp) Client Application
      • NatNet: Creating a Native (C++) Client Application
      • NatNet: Data Types
      • NatNet: Matlab Wrapper
      • NatNet: Migration to NatNet 3.0 libraries
      • NatNet: RebroadcastMotiveData Sample
      • NatNet: Remote Requests/Commands
      • NatNet: Sample Projects
      • NatNet: Unicast Data Subscription Commands
      • Latency Measurements
    • Motive API
      • Motive API: Quick Start Guide
      • Motive API Overview
      • Motive API: Function Reference
      • Motive API Camera Calibration
    • Camera SDK
      • Camera SDK Classes
        • Class: cCameraGroupFilterSettings
        • Class: cCameraGroupMarkerSizeSettings
        • Class: cCameraGroupPointCloudSettings
        • Class: cCameraModule
        • Class: cRigidBodySettings
        • Class: cRigidBodySolutionTest
        • Class: cTTAPIListener
        • Class: cUID
  • MARKER SETS
    • Full Body
      • Baseline (37)
      • Baseline + Hinged Toe (41)
      • Baseline + Hinged Toe, with Headband (41)
      • Baseline + 13 Additional Markers (50)
      • Biomech (57)
      • Conventional (39)
    • Full Body + Fingers
      • Baseline + Hinged Toe + Fingers (49)
      • Baseline + 11 Additional Markers + Fingers (54)
      • Manus Glove Setup
    • Upper
      • Baseline Upper (25)
      • Baseline Upper Body + Fingers (33)
      • Conventional Upper (27)
    • Lower
      • Baseline Lower (20)
      • Helen Hayes Lower (19)
      • Conventional Lower (16)
    • Hand and Fingers
      • Left and Right Hand (11)
      • Active Finger Marker Set
    • Rizzoli Marker Sets
    • Entertainment Marker Sets
    • Rigid Body Skeleton Marker Set
  • GENERAL TROUBLESHOOTING
    • Troubleshooting
    • Running Motive on High DPI Displays
    • Firewall Settings
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On this page
  • NatNet Sample Projects
  • Running the Console Output Sample (Sample Client)
  • Running the Rigid Body Sample (SampleClient3D)
  • Running the .NET Sample
  • Running the Matlab Sample

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  1. DEVELOPER TOOLS
  2. NatNet SDK

NatNet: Sample Projects

This page lists out the NatNet sample applications provided with the SDK and provides instructions for some of the samples. The code samples are the quickest path towards getting NatNet data into your application. We typically recommend you:

1. Identify your application’s development/interface requirements (managed, native, etc).2. Adapt the NatNet sample code from the corresponding NatNet sample application in the samples folder into your application.3. Use the API reference in the next page for additional information.

The Visual Studio solution file \Samples\NatNetSamples.sln will open and build all of the NatNet sample projects. If you are creating an application from scratch, please refer to the following sections for application specific requirements.

NatNet Sample Projects

The following projects are located in the NatNet SDK\Samples folder.

NatNet SDK Samples

The following sample projects utilizes NatNet SDK library for obtaining tracking data from a connected server application.

Sample Name
NatNet Library Type
Description

Managed: Matlab

Native: C++

Sample NatNet console app that connects to a NatNet server, receives a data stream, and writes that data stream to an ASCII file. This sample

Native: C++

Sample NatNet application that connects to a NatNet server, receives a data stream, and displays that data in an OpenGL 3D window.

SampleClientML

Managed: .NET (C#)

Managed: C# .NET

Simple C# .NET sample showing how to use the NatNet managed assembly (NatNetML.dll). This sample also demonstrates how to send and receive the NatNet commands.

Direct Depacketization Samples

The following sample projects do not use the NatNet SDK library. Client/Server connection is established at a low-level by creating sockets and threads within the program, and the streamed data are depacketized directly from the bit-stream syntax. The following sample approaches should be used only when the use of NatNet SDK library is not applicable (e.g. streaming into UNIX clients).

Sample Name
Type
Description

PacketClient

C++

Simple example showing how to connect to a NatNet multicast stream and decode NatNet packets directly without using the NatNet SDK.

PythonClient

Python

Sample Python code file (.py) for using Python with NatNet streaming. This sample depacketizes data directly from the bit-stream without using the library.

XML trigger broadcast

Sample Name
Type
Description

BroadcastSample

C++

XML broadcast. Sample application illustrating how to use remote record trigger in Motive using XML formatted UDP broadcast packets.

Running the Console Output Sample (Sample Client)

On Windows

1. [Motive] Start the Optitrack Server (e.g. Motive) and begin streaming data via the Streaming Panel.

2. [SampleClient] Start the client application from the command prompt or directly from the NatNet SDK/Samples/bin folder.

3. [SampleClient] Once the sample application starts up, it will search the local network and list out IP addresses of available tracking servers where tracking data is streamed from. Select a server address by pressing the corresponding number key.

4. [SampleClient] The client application is connected to the local loopback address (127.0.0.1) and receiving tracking data.

Running the Rigid Body Sample (SampleClient3D)

The Rigid Body sample (SampleClient3D) illustrates how to decode NatNet 6DOF Rigid Body and Skeleton Segment data from OptiTrack quaternion format to euler angles and display them in a simple OpenGL 3D viewer. This sample also illustrates how to associate RigidBody/Skeleton Segment names and IDs from the data descriptions with the IDs streamed in the FrameOfMocapData packet.

With Client/Server on same machine:

1. [Motive] Load a dataset with Rigid Body or Skeleton definitions

2. [Motive] Enable network streaming ( Data Streaming Pane -> Check Broadcast Frame Data )

3. [Motive] Enable streaming Rigid Body data (check Stream Options -> Stream Rigid Bodies = True)

4. [Sample3D] File -> Connect

With Client/Server on separate machines:

1. [Motive] Load a dataset with Rigid Body or Skeleton definitions

2. [Motive] Set IP address to stream from (Network Interface Selection -> Local Interface)

3. [Motive] Enable network streaming ( Data Streaming Pane -> Check Broadcast Frame Data )

4. [Motive] Enable streaming Rigid Body data (check Stream Options -> Stream Rigid Bodies = True)

5. [Sample3D] Set Client and Server IP addresses

6. [Sample3D] File -> Connect

  • IP Address IP Address of client NIC card you wish to use.

  • Server IP Address IP Address of server entered in step 2 above.

Running the .NET Sample

1. [Motive] Start a NatNet server application (e.g. Motive).

2. [Motive] Enable NatNet streaming from the Server application.

3. [WinFormTestApp] Start the WinForms sample application from the NatNet Samples folder.

4. [WinFormTestApp] Update the “Local” and “Server” IP Addresses as necessary.

5. [WinFormTestApp] Press the “Connect” button to connect to the server.

6. [WinFormTestApp] Press the “Get Data Descriptions” button to request and display a detailed description of the Server’s currently streamed objects.

7. [WinFormTestApp] Select a Row in the DataGrid to display that value in the graph.

Running the Matlab Sample

1. [Motive] Start a NatNet server application (e.g. Motive).

2. [Motive] Enable NatNet streaming from the Server application.

3. [Matlab] Start Matlab

4. [Matlab] Open the NatNetPollingSample.m file.

5. [Matlab] From the editor window, press Run

PreviousNatNet: Remote Requests/CommandsNextNatNet: Unicast Data Subscription Commands

Last updated 2 years ago

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Sample MATLAB code file (.m) for using MATLAB with the NatNet managed assembly (NatNetML.dll) using the provided class. Works in Matlab version 2014 or above.

Sample NatNet C# console appication that connects to a NatNet server on the local IP address, receives data stream, and outputs the received data. Note: must be set to false.

The following samples demonstrate how to use remote triggering in Motive using the .

XML formatted UDP broadcast packets
natnet.p wrapper
Skeleton As Rigid Bodies
Matlab
SampleClient
SampleClient3D
WinFormsSample
Motive is streaming to the local loopback address, and it is detected by the SampleClient application.
Running the SampleClient project from the windows command prompt.
SampleClient3D - Decoding and draqing labeled Rigid Body position and orientation (6DoF) data.
Receiving tracking data via NatNet in a .NET environment.
Issuing remote control commands to Motive.
Real-time streaming mocap data from Motive into Matlab. Click image to enlarge.