Core (50)

Head Markers

Torso Markers

Waist Markers

Note that the waist markers are the key markers in modeling the pelvis bone, which is the major segment governing the other subsequent Skeleton segments. For best results, avoid placing the waist markers in a rectangle shape. When tracking multiple actors with similar proportions, introduce an offset to one of the WaistBack marker, or the WaistCMarker (included only with the 13 additional Marker Set), to create an asymmetrical arrangements.

Shoulder Markers

When placing the shoulder markers, ask the actor to stand in the T-pose in order to place the markers on accurate locations. It could also be helpful to ask the actor to do few rounds of arm abduction and adduction to palpate for the shoulder axis. These markers determine the width of the shoulder and respective relationship with the upper arm segment.

Arm Markers

Hand Markers

For best results, place the hand markers so that the shape of the marker arrangement is asymmetrical itself and also unique to the shape on the other hand. Since the wrist marker placement is fixed along the wrist axis, offset the HandOut or the HandIn markers to create the unique arrangements. For more robust and simple tracking, hand rigid-bodies can be attached on the hand to replace the markers and guarantee the asymmetrical and non-deforming marker placement.

Leg Markers

Foot Markers

Hinged Toe Markers

Hinged toe Marker Sets create toe segments in the Skeleton. Two additional markers are added to each foot, one on the toe-tip and another on the heel. The hinged toe markers are included in all baseline Marker Sets except for Baseline (37) and Upper Body Marker Sets.

Additional Markers in the Baseline (50)

In this marker set, there are multiple additional markers added to the Baseline (37). The marker placement can be found in the Builder pane. The following chart provides additional explanations on the marker locations.

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