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This page provides instructions on integrating Manus gloves with an OptiTrack motion capture system.
Starting from Motive 3.0 and above, these gloves can be integrated into Motive. This allows for easy integration of the external glove tracking system directly in Motive so that it can be used in tandem with the OptiTrack system to provide a more comprehensive tracking solution.
Required Components
Manus Glove Prime X and Manus Glove Dongle.
Manus Core and Dashboard software
Motive 3.0 or above
(optional) MoCap suit and markers for full body capture.
Important Note
At the time of writing, the integration is supported for Manus Glove Prime X models only.
Sampling Rate: Manus gloves run at a fixed sampling rate of 90Hz. If the camera system is set to run at a higher frame rate higher, Motive will pad the missing samples in the glove data with previous samples.
Sync: Manus gloves do not support hardware synchronization. Thus, Motive uses a software synchronization scheme to attempt to keep Manus glove 'as close as possible' to mocap data.
Manus Dongle: Plug the Manus dongle on a separate USB bus from the one used to connect the USB Security Key. If both dongles are connected into the same bus, it may cause conflicts with Motive activation.
Before using Manus VR gloves in Motive, please ensure all gloves have been paired, calibrated and are able to report data from Manus software. This is a crucial first step for the successful use of Manus Gloves with Motive software.
Please note that steps required for setting up the glove may change depending on Manus Software versions. For the latest information, please refer to the manufacturer documentation.
Start the Manus Dashboard software.
Insert the Manus Glove Dongle(s) onto the computer. Do not connect the dongle into the same USB bus used by the USB Security Key as it can cause conflicts with device detection.
Power on the Manus Gloves.
(optional) You may need to pair the glove with the dongle if needed. The gloves should come already paired.
Calibrate each glove. This involves going through a series of hand gestures to calibrate the glove to the user’s hand. This helps give more robust finger solve data.
Start Motive and the gloves should appear in the Devices pane.
Note: We suggest that Manus Dashboard be closed to resolve some performance issues in Motive.
Before starting Motive, please make sure to launch Manus Dashboard and Manus Core software first.
Launch Motive. If the Manus VR is properly set up on the computer, connected gloves will be listed under the Devices pane.
Use the Builder pane to define a Skeleton asset in Motive. You can use any Skeleton model that is not designed to track fingers using motion capture data. The recommended Skeletons models to use are the Core 50 or Baseline 41.
After a Skeleton has been defined, pair the Skeleton to the glove device. Open the Devices pane, right-click on the listed glove device, and pair it to the Skeleton as shown in the screenshot below.
Once the glove has been configured and paired with the created Skeleton, the fingers will be tracking in Motive.
Once Motive starts tracking the glove, the finger tracking data can be outputted for various applications. Real-time finger data can be streamed into any NatNet client, and recorded finger data can be exported into other file formats. For instructions on outputting tracking data from Motive, refer to the following pages:
This page provides additional information on assembling the Active Tags. This includes the power requirements and the type of Pin Out connectors used and additional details on the IR LEDs. The assembly of the Tags and the LEDs are relatively straightforward as you just need to connect the wires to correct cathode/anode terminals. Please read through the below information to understand which end is the cathode and anode ends, and connect the wires correspondingly.
Battery: Only use batteries that were supplied by us.
3.3 - 5.0V inputs for micro and alternate USB connectors.
Recommended to use the LEDs that are provided directly from us.
Other LEDs must work within the following specifications: 1.5 < VLED < 2.5 and ILEDMAX = 100mA
The wires to the LEDs are 30AWG 7 gauge strands.
The following connectors from Molex are used on the Tags to connect the IR LEDs. Please search the corresponding part number on their website for specific information.
The longer leg on the LED is the cathode of this LED. As shown in the image below, The flat spot can also be referenced to indicate the cathode of this LED. Always remember this flat spot for these black LEDs, and connect the black wire (negative) when using red/black wire pairs.
The BaseStation is the active hardware component that links other active components to Motive. Using a radio frequency channel (RF channel) between 11-26, the BaseStation synchronizes OptiTrack cameras with Active Tags and Pucks. Once the BaseStation has the signal from the active component, it then sends that data to the Motive computer along the camera network. This allows Motive to recognize Active Pucks and Tags even with significant occlusion of the LED markers compared to passive markers.
If you use Active Tags or Pucks, at least one BaseStation is required per tracking system.
For larger volumes, the approximate range from BaseStation to Tags/Pucks is 100’.
For more information regarding the specifications of the BaseStation, please visit our section of the OptiTrack website.
Note: Behavior of the LEDs on the BaseStation is subject to be changed.
Communication Indicator LED: When the BaseStation is successfully sending out the data and communicating with the Active Pucks, the LED closest to the antenna will blink in green. If this LED lights up in red, it indicates that the BaseStation has failed to establish a connection with Motive.
Interference Indicator LED: The middle LED is an indicator for determining whether there are other signal-traffics on the respective radio channel and PAN ID that might be interfering with the active components. This LED should stay dark in order for the active marker system to work properly. If it flashes in red, consider switching both the channel and PAN ID on all of the active components.
Power Indicator LED: The LED located at the corner indicates power for the BaseStation. This LED may be disabled on BaseStations with the latest firmware, but on older BaseStations, this LED may light up in red to indicate power.
This page provides additional information for the Active pucks and instructions on how to use them.
The following specification applies for active IR LEDs on both the Tags and the Pucks.
850 nm IR spectrum.
8 LEDs with removable diffusers (9.5mm, 3/8", diameter) on four corner LED locations
Illuminations synchronized with camera exposures
Illumination angle:
With Diffuser: ±135°-Bare LED without diffuser: ±70°
Puck Body Dimensions
Dimensions without diffusers
Width: 96mm (~3.75”)
Length: 96mm (~3.75”)
Height: 20mm (~0.75”)
Dimensions with diffusers
Width: 104mm (~4.10”)
Length: 104mm (~4.10”
Height: 20mm (~0.75”)
Weight
2.24 oz (64g)
Attachment
Slots for (2) 7/8th inch velcro/elastic straps on the underside of the puck
¼ - 20 camera mount style thread on bottom for other convenient mounting solutions
Battery
1200 mAh Lithium polymer battery
Expected life 10 hrs at nominal operating conditions (cameras operating at 180Hz, with 500 𝞵s exposure setting). Lower frame rates or exposure times can extend battery life.
Charging
5V micro USB power source required to charge
~ 3hrs zero to full charge
Power on: Press down on the button for ~1 second to turn on the puck. It will illuminate the top LED in orange for a few seconds until it initializes.
Power off: Hold down the button ~2 seconds
Battery status check: Press down on the button while the puck is powered on to illuminate the battery status LED.
Bootloader: Pressing down on the button for longer than 3 seconds will set the puck at the bootloader state. At this state, both the top and bottom LED will turn orange, and the puck will not be operational. To exit out of this, you can just power off the puck and turn it back on.
Three plainly visible status LEDs for indication of battery status, sync status, and charging status.
The bottom LED indicates the sync status. When the puck is successfully synchronized with a base station, it will start receiving sync packets, and this bottom LED will start blinking green roughly at 10 Hz rate:
Blinking green: Sync packets are being received.
Red: The first sync packet has not been received yet. At this stage, the puck is waiting for the packet.
Continuous green: The first packet was received for initial synchronization but sync packet is no longer being received.
Normal: illuminates in green and blinks every 5 seconds. You can also press on the power button to check the battery.
Color indicator:
Green (Good charge) - battery sufficient
Yellow (getting low) - ~1 hour left
Red (extremely low) - ~20 minutes left until power is depleted
Red: Charging / Idle
Green: Fully Charged
Yellow/orange: Bad battery. Stop using the puck and contact support.
Each Active Puck has four slots on the back where an accessory adaptor plate can be fitted into. These adapter plates can be purchased from our webstore, and they provide the Active Puck various mounting options for attaching onto different types of objects.
There are four different types of adapter plate accessories that can be fitted onto an Active Puck:
Adapter plate with a 1/4-20 mount
Adapter plate with a clip
Adapter plate with a 1" strap slot
Adapter plate with 22mm wristband socket.
To mount an adapter plate onto an Active Puck, simply insert the four T-shaped latches of the adapter plate into the four slots on the back of an Active puck. Once the latches have been fully inserted, slide the adapter plate towards the center of the puck until you hear a click.
Once an adapter plate is latched onto an Active Puck, a removal tool must be used to detach the adapter plate. To use the removal tool, insert the four hooks on the removal tool into the four slots on the adapter plate. Then use the attached removal tool to slide and pull the adapter plate out from the Active Puck.
If any of the four adapter plate accessories do not fit for the object you are tracking, you can also use the attached CAD file to modify and 3D print customized adapter plates.
Adapter Plate CAD file (STEP):
This page provides additional information for the CinePuck. The CinePuck is designed specifically for Virtual Production or Broadcast studios. For more information on how to use the CinePuck for Virtual Production, please visit the Virtual Production section of this documentation.
The following specification applies for active IR LEDs on the CinePuck.
850 nm IR spectrum.
8 LEDs
Illuminations synchronized with camera exposures
Illumination angle: ±60°
CinePuck Body Dimensions
Dimensions
Width: 153.30mm (~6.04”)
Length: 127.68mm(~5.03”)
Height: 25.70(~1.01”)
Weight
11.58 oz (~328.29g)
Attachment
x1 ARRI-Style Anti-Twist Mount w/ 3/8"-16 threads
x6 Standard Tripod Mounts w/ 1/4"-20 threads
Battery
2200mAh Lithium polymer battery
Charging
5V micro USB Type C
~7.5 hours* of battery life (*Battery life varies depending on frame rate and exposure settings)
5hrs zero to full charge
IMU
Dimensions
Width: 15mm
Length: 15mm
Height: 5.720mm
Weight
< 1.75g
Gyroscope
Dynamic Range
125 +/- °/sec
For information regarding calibrating the IMU inside the CinePuck, please refer to our Active Marker Tracking: IMU Setup page.
You can also see a demonstration at around minute 4:20 in the video below also found on our InCamera VFX page