The Assets tab in the application settings panel is where you can configure the creation properties for Rigid Body and Skeleton assets. In other words, all of the settings configured in this tab will be assigned to the Rigid Body and Skeleton that are newly created in Motive.
A list of the default Rigid Body creation properties is listed under the Rigid Bodies tab. These properties are applied to only Rigid Bodies that are newly created after the properties have been modified. For descriptions of the Rigid Body properties, please read through the Properties: Rigid Body page.
Note that this is the default creation properties. Asset specific Rigid Body properties are modified directly from the Properties pane.
You can change the naming convention of Rigid Bodies when they are first created. For instance, if it is set to RigidBody, the first Rigid Body will be named RigidBody when first created. Any subsequent Rigid Bodies will be named RigidBody 001, RigidBody 002, and so on.
User definable ID. When streaming tracking data, this ID can be used as a reference to specific Rigid Body assets.
The minimum number of markers that must be labeled in order for the respective asset to be booted.
The minimum number of markers that must be labeled in order for the respective asset to be tracked.
Applies double exponential smoothing to translation and rotation. Disabled at 0.
Compensate for system latency by predicting movement into the future.
For this feature to work best, smoothing needs to be applied as well.
Toggle 'On' to enable. Displays asset's name over the corresponding skeleton in the 3D viewport.
Select the default color a Rigid Body will have upon creation. Select 'Rainbow' to cycle through a different color each time a new Rigid Body is created.
When enabled this shows a visual trail behind a Rigid Body's pivot point. You can change the History Length, which will determine how long the trail persists before retracting.
Shows a Rigid Body's visual overlay. This is by default Enabled. If disabled, the Rigid Body will only appear as individual markers with the Rigid Body's color and pivot marker.
When enabled for Rigid Bodies, this will display the Rigid Body's pivot point.
Shows the transparent sphere that represents where an asset first searches for markers, i.e. the Marker Constraints.
When enabled and a valid geometric model is loaded, the model will draw instead of the Rigid Body.
Allows the asset to deform more or less to accommodate markers that don't fix the model. High values will allow assets to fit onto markers that don't match the model as well.
A list of the default Skeleton display properties for newly created Skeletons is listed under the Skeletons tab. These properties are applied to only Skeleton assets that are newly created after the properties have been modified. For descriptions of the Skeleton properties, please read through the Properties: Skeleton page.
Note that this is the default creation properties. Asset-specific Skeleton properties are modified directly from the Properties pane.
Creates the Skeleton with arms straight even when arm markers are not straight.
Creates the Skeleton with straight knee joints even when leg markers are not straight.
Creates the Skeleton with feet planted on the ground level.
Creates the Skeleton with heads upright irrespective of head marker locations.
Force the solver so that the height of the created Skeleton aligns with the top head marker.
Height offset applied to hands to account for markers placed above the write and knuckle joints.
Same as the Rigid Body visuals above:
Label
Creation Color
Bones
Marker Constraints
Changes the color of the skeleton visual to red when there are no markers contributing to a joint.
Display Coordinate axes of each joint.
Displays the lines between labeled skeleton markers and corresponding expected marker locations.
Displays lines between skeleton markers and their joint locations.