Data Export: FBX

Motive can export tracking data into FBX files for use in other 3D pipelines. There are two types of FBX files: Binary FBX and ASCII FBX.

FBX ASCII

Exported FBX files in ASCII format can contain reconstructed marker coordinate data as well as 6 Degree of Freedom data for each involved asset depending on the export setting configurations. ASCII files can also be opened and edited using text editor applications.

DataExport ASCIISkeleton.png DataExport RigidBodyNull.png DataExport SkeleNull.png

Options
Description

Units

Set the unit in exported files.

Exported FBX Actors

Includes FBX Actors in the exported file. Actor is a type of asset used in animation applications (e.g. MotionBuilder) to display imported motions and connect to a character. In order to animate exported actors, associated markers will need to be exported as well.

Export Markers

Export each marker coordinates.

Export Unlabeled Markers

Includes unlabeled markers.

Export Skeleton Nulls

Can only be exported when JT data is recorded. Exports 6 Degree of Freedom data for every bone segment in selected skeletons.

Export Rigid Body Nulls

Exports 6 Degree of Freedom data for selected rigid bodies. Orientation axes are displayed on the geometrical center of each rigid body.

Export Marker Nulls

Exports locations of each marker.

Use Timecode

Includes timecode.

Optical Marker Name Space

Overrides the default name spaces, C3D.

Marker Name Separator

Choose ":" or "_" for marker name separator. The name separator will be used to separate the asset name and the corresponding marker name when exporting the data (e.g. AssetName:MarkerLabel or AssetName_MarkerLabel).

FBX Binary

Binary FBX files are more compact than ASCII FBX files. Reconstructed 3D marker data is not included within this file type, but selected skeletons are exported by saving corresponding joint angles and segment lengths. For rigid bodies, positions and orientations at the defined rigid body origin are exported.

Options
Descriptions

Units

Sets the unit for exported segment lengths.

Export FBX Skeleton

Includes skeleton Actors in exported FBX file. Actor is an asset used in animation applications (e.g. MotionBuilder) to display the imported motion and connect to a character.

Export Rigid Body Nulls

Exports Rigid Body pivot points for position and orientation of rigid bodies.

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